JetBrains Posted December 31, 2014 Share Posted December 31, 2014 My idea was that you should have a system to make tool sets for the map editor, because the editor doesn't have a vegetation paint tool and it would be nice to add our own custom tools. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 1, 2015 Share Posted January 1, 2015 http://www.leadwerks.com/werkspace/topic/7875-plugins-for-editor/page__hl__plugin Quote Link to comment Share on other sites More sharing options...
MarkusR Posted January 4, 2015 Share Posted January 4, 2015 or minimum some kind of automation with start of a lua script. i still remember the possibilities of a arexx script in the amiga days. https://en.wikipedia.org/wiki/ARexx Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
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