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nav mesh pivots & Nav obstacle


MarkusR
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today i copy/paste scene elements to a pivot for better overview.

but if my pickup truck belongs a pivot the "nav obstacle" flag is ignored,

means there is no space in nav mesh.

 

2. if u click a object in 3d view the top level pivot with all sub object are selected, that is unwanted.

 

3. if monster belongs a pivot they run to player but not attack. they can't calculate distance or so.

 

4. the thing with a pivot group inherited the light shadow cast.

 

ohh, please please please make a context menu over selected items "set group .."

then a list appear with group names. in list u can add/remove group names.

beside group name the sub object count stay in brackets.

removing a group, content will goto root.

all groups just listed in treeview.

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