YouGroove Posted January 16, 2015 Author Share Posted January 16, 2015 Flying Droid ion Silo 2 Export to Blender for adding detail meshes, cables. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 16, 2015 Author Share Posted January 16, 2015 Blocking basic colors Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2015 Author Share Posted January 18, 2015 I needed to make one for prorotyping droids AI that will fire at you, so i took some character and some other weapon from LT3D for testing purpose (because all is mainly ripped from games) Blender is so cool and fast for characters : - Auto Rig - Attach weapon to bone - Copy and symmetry a pose of animation - IK to quickly make smooth animations. It really worth learning it. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 19, 2015 Author Share Posted January 19, 2015 Beginning assets Quote Stop toying and make games Link to comment Share on other sites More sharing options...
josk Posted January 19, 2015 Share Posted January 19, 2015 This project of yours is coming togeather, look forward to seeing a small game demo with all this content. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
YouGroove Posted January 20, 2015 Author Share Posted January 20, 2015 Thanks Josk, We'll see if this project will lead to something ? for the demo it will be a polished demo instead of some bad looking prototype. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 25, 2015 Author Share Posted January 25, 2015 Sketching ideas for the spider droid Some features : - detect the player from bigger distances - fast movement - hard to target : don't stay a lot in line of fire - Come out from traps on floor or walls and can use them to hide again and recover some shield or auto repair some amount. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 26, 2015 Author Share Posted January 26, 2015 Sometimes i feel game dev is just 4 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 27, 2015 Author Share Posted January 27, 2015 Sketching another mob: cibernetic dog , but i must pick up a general style : 1 ) Hard and sharp edges mechanics 2) more rounded forms 3) Synthetic 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Naughty Alien Posted January 27, 2015 Share Posted January 27, 2015 ...online game im working on, is based on similar concepts (no human except main player)..interesting models you have..how fast you can model+texture?? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 27, 2015 Author Share Posted January 27, 2015 .online game im working on, is based on similar concepts (no human except main player). Cool , this changes from zombie games Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 27, 2015 Author Share Posted January 27, 2015 Sketching ideas (made easy with 3D Coat voxels) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 27, 2015 Author Share Posted January 27, 2015 Synthetic style is cool and 3D Coat make it easy Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted January 27, 2015 Share Posted January 27, 2015 Reminds me of this guy: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted January 27, 2015 Author Share Posted January 27, 2015 It's taking shape (middle body of the dog is synthetic, like rubber envelopping mechanics and wires inside , a part that can bend easy) Reminds me of this guy: HL2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 28, 2015 Author Share Posted January 28, 2015 Done with the cyberg dog I found i have a challenger making same game style http://www.indiedb.com/games/batch-17 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 28, 2015 Author Share Posted January 28, 2015 Low poly version with normal map only. Tail and weapon that will be modeled separatly instead of sculpted (textures have a space for them) 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 28, 2015 Author Share Posted January 28, 2015 Ahhh the fun part : painting I keep metal very clean, no erosion or dirt, it's more because droids are maintained and washed/painted regulary. 4 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted January 28, 2015 Share Posted January 28, 2015 The texture adds so much to it. I'm out of likes but consider it liked. How many triangles is the low poly version? Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 28, 2015 Share Posted January 28, 2015 Great work YG Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted January 29, 2015 Author Share Posted January 29, 2015 How many triangles is the low poly version? 3536 faces - 6130 Triangles , it's not low poly , just standard polycount for current gen games. There is lot of unecessary faces that can be optimized, specially in small zones like foot or others not very visible by the player. Otherwise if you use LOD in game and manage gameplay to have a maximum of 5 such models it should be ok. Great work YG Thanks Shadmar, PBR works great for metal based models, i'll try the metal shader i made in LE3 to see if i can have similar reflective results. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
YouGroove Posted January 29, 2015 Author Share Posted January 29, 2015 Sketching ideas for the player model, a more futurist look or nanosuit like will be more appropriated. 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Naughty Alien Posted January 29, 2015 Share Posted January 29, 2015 ..actually he (YouGroove) seems to be rather interesting fella from art point of view, after exchanging few pm's..i think we will do some work together ..im wondering how many guys here actually, are same just maybe shy to do any exposure.. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 29, 2015 Share Posted January 29, 2015 im wondering how many guys here actually, are same just maybe shy to do any exposure.. Same. As a growing community, I bet we have a ton of talent just waiting to be used! Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 29, 2015 Author Share Posted January 29, 2015 im wondering how many guys here actually, are same just maybe shy to do any exposure.. LE3 is getting better and better each time as many missing things has been added throught time like animation names, encrypted publishing, physic shapes import, now water is coming and the best is yet to come So there is already many 3D art skilled people using LE3 from long time , and i think we will see more and more talented people coming and using LE3, some with publishing a game as goal also. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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