marchingcubes Posted January 2, 2015 Share Posted January 2, 2015 Hi, I have a need to create some meshes to represent specific zones in my terrain-based levels, and would ideally like to be able to load the terrain into blender, create some low-poly objects which will fit nicely into the terrain mesh, and use those in leadwerks. Currently, i would probably have to fit a number of CSG objects to my terrain mesh in the leadwerks editor, which works, but is quite cumbersome in comparison to using a full 3d toolset. I would also like to place models on an exported terrain in Blender, and write out a lua script that I could cut n paste into leadwerks for model instantiation/placement at startup time, as placing/quickly editing or reworking large numbers of models is quite difficult in the leadwerks editor Terrain mesh export to .FBX from Leadwerks would be ideal. Is this possible? 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.