Tugger Posted January 2, 2015 Share Posted January 2, 2015 So I've been trying to use this software but I've been encountering this very frustrating bug that I can't figure out. Admittedly, my experience with scripting and game editing is very limited so it is likely I've just missed something. I tried to attach a video of the bug, but the forum won't let me. I'll post it on youtube instead and leave a link. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
MarkusR Posted January 2, 2015 Share Posted January 2, 2015 did it happens also if u restart engine/steam/pc? PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Tugger Posted January 2, 2015 Author Share Posted January 2, 2015 Yes. This is day 3 of the same bug. Link to comment Share on other sites More sharing options...
Josh Posted January 2, 2015 Share Posted January 2, 2015 Is it possible to upload your project or just the map, so I can try it out? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Tugger Posted January 3, 2015 Author Share Posted January 3, 2015 I'm not sure the best way to do that. How big of a file can I attach to a post? What files need to be uploaded? Can I just do the map file? Link to comment Share on other sites More sharing options...
MarkusR Posted January 3, 2015 Share Posted January 3, 2015 at windows sent to zip context menu over folder. i u open the zip u can also remove files there (if it is too big) i believe. use google drive web front end, its free, click at google at this 9 small rects icon, then drive. u can share folder/files with a linku get there. PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Josh Posted January 4, 2015 Share Posted January 4, 2015 Although I am not sure about the exact nature of your problem until I see an example map, this update may resolve your issue: http://www.leadwerks.com/werkspace/blog/1/entry-1378-beta-update-available/ My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Tugger Posted January 4, 2015 Author Share Posted January 4, 2015 Instead of posting all my files, I just recreated the bug on a new map. This fix does sound like what I was having trouble with. The unchanged prefabs don't stick but anything I make myself or change from a fab sticks around. The basic work around has been to set the prefabs mass to 9.0 just so it stops recognizing it as a prefab. Seems to be working. Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2015 Share Posted February 3, 2015 I believe this has been fixed and does not require workarounds. I cannot investigate it further without an example map to test. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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