marchingcubes Posted January 3, 2015 Share Posted January 3, 2015 This is a short video of what I am currently working on in Leadwerks. Its supposed to feature a Beaver as the main character, but I havent finished the models yet, so used what I had (an otter) Its all programmer-art, but I have to say its been really easy and fun putting this together in Leadwerks. http://marchingcubes.com/otter4.mp4 6 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted January 3, 2015 Share Posted January 3, 2015 Hey, pretty cool and more than that, original. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 3, 2015 Share Posted January 3, 2015 Nice demo. Interesting and original idea. Bet you can't wait for water to be included in Leadwerks. Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 3, 2015 Author Share Posted January 3, 2015 Yeah, water is something I am definitely waiting for. I tried shadmar's water shader which was posted in another thread, which looked good from a distance, and mostly worked, but my model seemed to flicker badly and render wrong when it was in the water, hopefully 'official' water will not suffer from this. 1 Quote Link to comment Share on other sites More sharing options...
josk Posted January 3, 2015 Share Posted January 3, 2015 This looks good, looking forward to seeing more. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Zone Tripper Posted January 4, 2015 Share Posted January 4, 2015 It looks dam good. 1 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 5, 2015 Author Share Posted January 5, 2015 Heres some progress... added sound, some 'woodchip' particles, an actual beaver in place of the stunt-otter, and some fish, yet to be animated/given behaviour. plus a very minimalistic menu system http://marchingcubes.com/beaver1.mp4 1 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 7, 2015 Author Share Posted January 7, 2015 I thought I would make some trees in blender to see some more substantial shadows in this thing.. Gotta say I'm pretty impressed by leadwerks' renderer. Josh, if you happen to see this, how long do you think it will be before we get water in the engine? http://marchingcubes.com/beaver3.mp4 4 Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 7, 2015 Share Posted January 7, 2015 Nice Beaver! 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
YouGroove Posted January 7, 2015 Share Posted January 7, 2015 The game is coming nicely. You'll have to tune the animation later making it less rigid, it looks like driving a car or a train, not some animal. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted January 7, 2015 Share Posted January 7, 2015 Josh, if you happen to see this, how long do you think it will be before we get water in the engine? His blog post said that it's one of the first things he's working on this year so it's coming pretty much as fast as possible. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 8, 2015 Share Posted January 8, 2015 Very cool marchingcubes. Great to see this kind of creativity. Quote Link to comment Share on other sites More sharing options...
cassius Posted January 8, 2015 Share Posted January 8, 2015 enjoyed the video, good ideas here. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
marchingcubes Posted January 8, 2015 Author Share Posted January 8, 2015 Made a bear to chase the beaver. Texture is rough but servicable. Still need to rig and animate it, but at least I got something done today. 2 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 10, 2015 Author Share Posted January 10, 2015 Bear chasing Beaver. needs a fair bit of work to stop the controller spinning around and otherwise behaving in un-bear-like fashion, but its a good start. http://marchingcubes.com/beaver4.mp4 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 18, 2015 Author Share Posted January 18, 2015 Haven't made a post lately.. had to go back to my day-job after my holiday which has put a dent in my productivity. Working on getting my fish swimming round.. This is a very WIP thing (I was pretty happy to see them actually swimming around and not spinning wildly or swimming off through the walls into the distance), but the wall avoidance is broadly working which is the main thing i want to achieve - its based on raycasting/steering, no physics used yet - I think with some refinement it should give me some plausible fish to go in my river. http://marchingcubes.com/fish_ai.mp4 1 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 18, 2015 Author Share Posted January 18, 2015 Slightly better-looking fish behaviour http://marchingcubes.com/fish_ai2.mp4 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 19, 2015 Author Share Posted January 19, 2015 And the fish are in the level.. Also a 'bear kills beaver' mechanic http://marchingcubes.com/beaver5.mp4 3 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 19, 2015 Share Posted January 19, 2015 Really coming along. Fish looking good. Bear animation it a bit stilted. His legs seem stiff. Quote Link to comment Share on other sites More sharing options...
beo6 Posted January 19, 2015 Share Posted January 19, 2015 i like the fishies. maybe smooth the rotation slightly. they instantly change direction sometimes. But other then that it looks pretty good. Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted January 19, 2015 Author Share Posted January 19, 2015 Yeah all the animation could use a lot of work - its really a 'first pass' to get something playable in place - none of the characters even have eyes at this point. And yes the fish steering is not 100% yet - I have tried dialling out the abrupt turns, but this causes issues with swimming through boundaries in some cases, and being lost forever - I have a number of ideas how to improve/smooth it out and add additional behaviours - but for now i'm just happy to see them swimming around, instead of lying on the river bed. So yes, this will all be polished further, and hopefully I will be able to post an actually playable demo soon Quote Link to comment Share on other sites More sharing options...
josk Posted January 19, 2015 Share Posted January 19, 2015 Have some fish as Salmon trying to get to their spawning grounds, swimming upstream trying to jump over the dam. Looking good. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
marchingcubes Posted January 24, 2015 Author Share Posted January 24, 2015 Started working on some better trees, which are coming along slowly.. Need to reach a useful compromise between polygon count and good looking leaves/shadows.. Also did a basic model for my crows (they will throw pinecones and/or swoop down and attack the beaver unless pacified somehow (not sure on exact mechanism, possibly they need a special type of tree branch for their nest you can find and chew down in a certain place in the forest. No textures or animation yet, so they look a bit **** just sitting there with wings extended, but thought I would post something.. 3 Quote Link to comment Share on other sites More sharing options...
Ronald Buanno Posted January 24, 2015 Share Posted January 24, 2015 Interesting. Can't wait until you can mess around with actual water. Quote Ubuntu 14.04 (64-Bit) - Intel Core i7-2700K - Geforce GTX 670 - 8GB RAM Link to comment Share on other sites More sharing options...
marchingcubes Posted January 26, 2015 Author Share Posted January 26, 2015 I have been playing around adding trees, vegetation and rocks to break up the terrain and to get some more interesting shadows in the scene. In some parts of this movie you can see some weird artifacting in the shadows, presumably because of the distances involved, but i'm really liking how leadwerks renders this stuff in general. Please ignore the bird, the animation is all messed up right now. http://marchingcubes.com/beaver6.mp4 3 Quote Link to comment Share on other sites More sharing options...
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