theSHaDow212 Posted January 3, 2015 Share Posted January 3, 2015 Help a newbie, please. Can you change the point in which the coordinate axes are attached to the object in Leadwerks redactor? Sorry if I shouldn't be posting it here. Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 3, 2015 Share Posted January 3, 2015 Kind of. You can parent the object to a pivot. So basically, you create a pivot, and drag the object onto it in the Scene tab. Then you can control the pivot's movement, which will control the object. Quote Link to comment Share on other sites More sharing options...
theSHaDow212 Posted January 3, 2015 Author Share Posted January 3, 2015 Kind of. You can parent the object to a pivot. So basically, you create a pivot, and drag the object onto it in the Scene tab. Then you can control the pivot's movement, which will control the object. But the object's axes do matter if you try to pin it, or turn, or make it point at something using scripts, don't they? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 3, 2015 Share Posted January 3, 2015 Well, if you apply the script to the pivot, then it would work. It really depends though. A lot of times it's just easier to import it into a modelling program and change the axes there. Quote Link to comment Share on other sites More sharing options...
theSHaDow212 Posted January 3, 2015 Author Share Posted January 3, 2015 Well, if you apply the script to the pivot, then it would work. It really depends though. A lot of times it's just easier to import it into a modelling program and change the axes there. Thanks for answering. And the last question: can I export .mdl files to some modelling programms? Quote Link to comment Share on other sites More sharing options...
MarkusR Posted January 3, 2015 Share Posted January 3, 2015 i think u want move the mesh itself to a other position, then u have a new origin. if u export a model often its center is the world center point 0,0,0. means if u want handle a one meter cube at bottom u move it up 0.5 also some modellers can set new origon where u want. i belongs if u export selected objects only on a scene. the surface class can move vertices. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
xtom Posted January 3, 2015 Share Posted January 3, 2015 I dropped a barrel model into the scene and applied monster AI script to. It works and the barrel goes after me but the origin/orientation of the barrel is probably not like a character so it sinks into the ground sidewards. I tried to create a pivot and apply the ai script to that instead hoping I could use that as a new origin point and I made the barrel a child of the pivot but it doesn't seem to work. Is this something that can be done? I'm just testing stuff out at the moment using the basic brushes and assets. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
MarkusR Posted January 3, 2015 Share Posted January 3, 2015 the pivot and the sub barrel must be orientated same the monster, u can turn and move the sub object that hang at this pivot in scene editor. (in theory, i not tested myself) Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
nick.ace Posted January 4, 2015 Share Posted January 4, 2015 Thanks for answering. And the last question: can I export .mdl files to some modelling programms? At this time, no, you cannot. You can only go from .fbx to .mdl. Quote Link to comment Share on other sites More sharing options...
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