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Cylinder not rendering the inside


Gamer4Life
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I created a cylinder with a door in blender and imported the file into leadwerks. When i place the model in the game it seems to not be fully rendered unless im facing it and if i enter the door the inside of the cylinder is invisible and i can pass through the wall, but when try to enter the cylinder from the outside it is solid. Does anyone know what mistake i am making with this model?

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3D objects are normally only 1-sided. Blender displays backfaces by default I think, so it may look 2-sided in blender, but it's really not. There are a few ways to fix this:

1. In Blender, copy/paste the cylinder and then flip the copy (I don't know how, but there should be a command)

2. The material you use you can specify to be 2-sided in the material editor (the downside to this is that the backfaces are affected by the front faces, so lighting will very off)

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