nick.ace Posted January 5, 2015 Share Posted January 5, 2015 When releasing a vehicle entity, the program will crash. This includes the parent entity (self.vehicle) and the vehicle entity (self.vehicle). The vehicle prefab in the Workshop exhibits this (although it doesn't actually get rid of the vehicle). Link to comment Share on other sites More sharing options...
Josh Posted January 5, 2015 Share Posted January 5, 2015 Confirmed. I am working on the code examples for the documentation for this, so now is a good time to get this finalized. 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 5, 2015 Share Posted January 5, 2015 I think this goes back to Newton. Reported here: http://newtondynamics.com/forum/viewtopic.php?f=9&t=8769 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 5, 2015 Share Posted January 5, 2015 Okay, I am pretty sure I solved this for the next update. Thanks. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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