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Performance of Model Editor for larger meshes


Rastar
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Not sure if this is a bug/inconvenience, or if something is wrong with my machine...

 

I am trying to work with the Sponza scene as provided by CryTek (http://www.crytek.com/cryengine/cryengine3/downloads). The mesh isn't exactly small (some 280k tris, with 26 materials), but not monstrous either. That mesh takes really long to load in the model editor - about 5 minutes, during which one core is busy (AMB 8-core, 16GB RAM, GTX750Ti, Win8.1). Is that normal? UU3D only needs about 5 secs to open it.

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It does take a long time, yet it loads quickly in the editor, even when being loaded the first time...checking it out now...

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, this was just due to a hidden feature that was never exposed. I disabled it and it loads in about three seconds now.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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