TattieBoJangle Posted January 5, 2015 Share Posted January 5, 2015 Error after building Navmesh and test game crashes Assertion failed: npath < m_maxPath, file ..\..\Source\Libraries\RecastNavigation\DetourCrowd\Source\DetourPathCorridor.cpp, line 506 Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
Josh Posted January 5, 2015 Share Posted January 5, 2015 Can you please provide the map file needed to produce this error? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TattieBoJangle Posted January 5, 2015 Author Share Posted January 5, 2015 Map file sent. Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
Josh Posted January 5, 2015 Share Posted January 5, 2015 Do you have some custom characters in this map? I can't produce any error without those. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TattieBoJangle Posted January 5, 2015 Author Share Posted January 5, 2015 I am getting this on a blank map just terrain also not sure if this will be any help Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
Josh Posted January 6, 2015 Share Posted January 6, 2015 If the map is blank, how is a path even being calculated? Is there any AI on the map that is calculating a path from one point to another? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
TattieBoJangle Posted January 6, 2015 Author Share Posted January 6, 2015 --SOLVED-- I removed the AI plus scripts and no longer get the crash but i still get patches when nav meshing but the AI still run over it so it all good. Will go over the scripts Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
Josh Posted January 6, 2015 Share Posted January 6, 2015 Well, that just means no path is being plotted. There is still a bug and I would like to fix it, but first I have to be able to produce the error on my machine. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted January 9, 2015 Share Posted January 9, 2015 Continued here: http://www.leadwerks.com/werkspace/topic/11220-assertion-failed-npath-m-maxpath-detourpathcorridorcpp-line-506/#entry83679 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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