Averice Posted January 6, 2015 Share Posted January 6, 2015 I might have completely missed it if it's already there but can anyone tell me if there is a version of glScissor for Leadwerks Lua? Or if it's planned at all? Thanks Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted January 6, 2015 Share Posted January 6, 2015 I´ve honestly never heard of it. Josh never mentioned anything about glScissor. Quote Link to comment Share on other sites More sharing options...
Averice Posted January 6, 2015 Author Share Posted January 6, 2015 It let's you specify a rectangle on the screen in which anything drawn outside it during that pass is not actually drawn, it's part of openGL I was just wondering if it had been bound to Lua for leadwerks at all. glScissor(x, y, width, height) -- small rect -- Draw stuff glScissor(0, 0, screenwidth, screenheight) -- return to normal Quote Link to comment Share on other sites More sharing options...
Averice Posted January 8, 2015 Author Share Posted January 8, 2015 Sorry for the double post, but if anyone else is looking for a working glScissor ( or other gl functions ) I've managed to get it working using luajits ffi library. ffi = require "ffi"; gl = ffi.load("OPENGL"); -- windows. ffi.cdef[[ enum { GL_SCISSOR_TEST = 0x0C11 }; typedef unsigned int GLenum; typedef int GLint; typedef int GLsizei; void glEnable(GLenum cap); void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); ]] Usage: gl.glEnable(gl.GL_SCISSOR_TEST); gl.glScissor(0, 0, 100, 100); -- draw stuff gl.glScissor(0, 0, scrwidth, scrheight); The only difference is the origin is bottom left instead of top left so I've provided this. function math.glreverse(y, objH) -- y is the position on the y axise, objH is the height of the obj you want to place at y return (App and App.context) and App.context:GetHeight() - y - objH or 0; end Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.