Michael Betke Posted February 10, 2010 Share Posted February 10, 2010 I made a small video - turned out crappy and got cut off at 7 mins...anyway it shows some small improvements for artists and other people using the editor a lot. http://www.michaelbetke.net/LE_improvements_compressed.avi The last two minutes which were cut off were about: - painting several vegetation layers at once. - Having sliders to adjust bloom, HDR, godrays and ssao like the filter slider, shown with an exsample. Would enable the artist to adjust these settings in a specific environment like using more SSAO to emphasize geometry a bit more or use heavier godrays in a dense forest or more bloom/hdr in a desert level and so.. I know it's possible to manipulte the shaders but I think it's a piece of additional artistic freedom to use the post-effects with another setting like on/off. Don't laught about my spoken english. I don't talk a lot english here. 1 Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 13, 2010 Share Posted February 13, 2010 You made some good points in your Video, moving objects and the expanded object list are two of my pet hates with the Editor as it stands, well that and the lack of an undo button (especially on terrain). Gets a + from me. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Michael Betke Posted February 13, 2010 Author Share Posted February 13, 2010 I also miss terrain undo. For my own surprise I get used to have no regular undo in the editor hehe. But terrain undo is very essential. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 14, 2010 Share Posted February 14, 2010 the expanded object list yep that does get a little frustrating, especially in a well populated scene. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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