YouGroove Posted January 9, 2015 Share Posted January 9, 2015 Be able to export terrain from editor to Obj or FBX, it would help a lot to build a race track or to make roads or paths on Blender for the terrain. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted January 10, 2015 Share Posted January 10, 2015 Are we able to get the terrain triangles (3 vertex coordinates per face) in the undocumented commands? Or does the map load function get the terrain via the hook? If so, I could code this for you. Quote Link to comment Share on other sites More sharing options...
MarkusR Posted January 10, 2015 Share Posted January 10, 2015 maybe there is a way to make a raw highmap file from blender or bryce and import then into terrain. import/export map with fbx is a nice to have. Quote PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
YouGroove Posted January 10, 2015 Author Share Posted January 10, 2015 If so, I could code this for you. It's a suggestion only, instead save your time for your project gamecreator And i have another solution that is to make the terrain level rough shapes in Blender and make the road track, than export only road track Fbx , than make detailled terrain in LE3 adjusted to have the road model fitting it. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted January 10, 2015 Share Posted January 10, 2015 I really wouldn't mind the challenge and I don't think it would take long. I worked with OBJ files before too (reading in vertices for a project). I just need help with getting the vertices from the terrain in either of the ways I mentioned above. Edit: tested the map load hook and it doesn't catch the terrain. Edit2: ForEachVisibleEntityDo seems to catch the terrain patches though Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 10, 2015 Author Share Posted January 10, 2015 I think i will work as easy and fast using the second method without needing any export : And i have another solution that is to make the terrain level rough shapes in Blender and make the road track, than export only road track Fbx , than make detailled terrain in LE3 adjusted to have the road model fitting it. Anyway, i must be the only one asking that feature also. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
gamecreator Posted January 10, 2015 Share Posted January 10, 2015 I took a shot at this but even though the pick returns an entity, I can't get to the surfaces. I don't think casting to a Model is right (and it returns gibberish for the surface count anyway). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.