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Terrain export


YouGroove
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maybe there is a way to make a raw highmap file from blender or bryce and import then into terrain.

import/export map with fbx is a nice to have.

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If so, I could code this for you.

It's a suggestion only, instead save your time for your project gamecreator wink.png

 

And i have another solution that is to make the terrain level rough shapes in Blender and make the road track, than export only road track Fbx , than make detailled terrain in LE3 adjusted to have the road model fitting it.

Stop toying and make games

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I really wouldn't mind the challenge and I don't think it would take long. I worked with OBJ files before too (reading in vertices for a project). I just need help with getting the vertices from the terrain in either of the ways I mentioned above.

 

Edit: tested the map load hook and it doesn't catch the terrain. sad.png

Edit2: ForEachVisibleEntityDo seems to catch the terrain patches though

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I think i will work as easy and fast using the second method without needing any export :

And i have another solution that is to make the terrain level rough shapes in Blender and make the road track, than export only road track Fbx , than make detailled terrain in LE3 adjusted to have the road model fitting it.

Anyway, i must be the only one asking that feature also.

Stop toying and make games

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