tjheldna Posted January 10, 2015 Share Posted January 10, 2015 I'm using a single character controller with nothing else on screen except terrain. At character resting i'm getting around 210fps. As soon as the character moves through the navmesh I'm going down to 160fps. As soon as I stop the character it goes back up to around 210fps. Is anyone else seeing this issue, by using context:DrawStats(10, 200, true); ? Is this a normal drop or is something possibly wrong. I don't recall getting this kind of drop before. Cheers! Link to comment Share on other sites More sharing options...
MarkusR Posted January 11, 2015 Share Posted January 11, 2015 maybe belongs the framedrop if .follow is used... PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Admin Posted March 12, 2019 Share Posted March 12, 2019 Needs an example, please! Link to comment Share on other sites More sharing options...
Recommended Posts