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Issue regarding textures


bergice
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Im trying to load a texture (.dds 512,512pixels) into my game and draw it using DrawImage();

 

but always when i compile it stops at the line where it loads the texture, no errors or logs or any info, it just crashes... And i am very sure the dds is safe.

 

 

Turns out when i save as 16 bit raw through photoshop it works to load it but however it renders very weird...

Hotmail: holy_crap_555@hotmail.com

Steam: bergice

Status: Lurker

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