TattieBoJangle Posted January 11, 2015 Share Posted January 11, 2015 Holding a gun and using the TriggerChangeMap.lua causes a Lua Error: stack overflow 1 Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
MarkusR Posted January 11, 2015 Share Posted January 11, 2015 have the same problen but did not know what the reason was. i did only use the changemap variable for main lua. in beta. PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Josh Posted January 11, 2015 Share Posted January 11, 2015 Thanks will check it out. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
BluHornet Posted January 14, 2015 Share Posted January 14, 2015 I posted about this on the 7th. http://www.leadwerks.com/werkspace/topic/11562-map-change-and-fps-weapon-pack/ still working on it but I have it like 70% fixed. Link to comment Share on other sites More sharing options...
MarkusR Posted January 15, 2015 Share Posted January 15, 2015 seems its part of ReleaseTableObjects(...) from "Scripts/Functions/ReleaseTableObjects.lua" for test i remark this calls in player script at Script:Release() --ReleaseTableObjects(self.weapons) PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265 2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ... 3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8 Music : Samplitude Music Studio , Music Creator 7 IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ... Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2015 Share Posted February 3, 2015 I can confirm this. Thank you. This is high-priority. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2015 Share Posted February 3, 2015 Woot, I found the problem and will update you in the AM. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted February 3, 2015 Share Posted February 3, 2015 In FPSPlayer.lua, find this line: ReleaseTableObjects(self.weapons) And replace it with this: local k,v for k,v in pairs(self.weapons) do v:Release() end 2 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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