Chiblue Posted February 11, 2010 Share Posted February 11, 2010 I need to put various images on the screen, I tried using a plane and then texturing it, but although this sort of works, I cannot see anyway to precisely set the X/Y/Z sizes of a plane. Is there a different mesh type I should be using or am I completely of my head doing it this way? Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Rick Posted February 11, 2010 Share Posted February 11, 2010 Load a texture and draw it with DrawImage(). If you want true 2D. Quote Link to comment Share on other sites More sharing options...
Chiblue Posted February 11, 2010 Author Share Posted February 11, 2010 Really, that easy.. Darn it... I seem to be over thinking this stuff... but to be honest I am trying to apply my knowledge of GDK which was how it was done then... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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