Jump to content

Convex Decomposition


 Share

Recommended Posts

In the beta model editor, the editor will crash with an exception access violation if you perform the convex decomposition twice - in a simple attempt to test the different options in the dialog. Also if you perform the convex decomposition prior to a performing a surface/mesh collapse, it will collapse the collision hull into your model. So the results will look like this:

post-14-0-01339100-1421330551_thumb.jpg

 

To reproduce, test the feature on the windmill from the workshop.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Convex Decomposition did not work for me too ...

PC : Win 10 Pro 64 Bit , 4x cores ~2 GHz , 8 GB RAM , AMD R7 265

2D : Photoline , Zooner Photo Studio 13 , Art Rage Studio 3.5.4 , Ashampoo Snap 7 , ...

3D : Shade 15 Basic , Carrara 8.5 & DAZ Studio 4.8 , Cheetah 3D 6.3.2 , Via Cad 8

Music : Samplitude Music Studio , Music Creator 7

IDE : Leadwerks Engine 3.x , Unity 5.x , (Unreal 4.8.x) , AGK v2.x , Construct 2 , (Clickteam Fusion 2.5) , ShiVa 1.9 , Game Maker Studio , MS Visual Studio .Net , Android Studio , Monkey , ...

Link to comment
Share on other sites

  • 3 weeks later...

I fixed the convex decomposition bug. The hierarchy view is being disabled for now because the way I implemented it is pretty sketchy and it's just unreliable.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...