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Animate bones to translate


moechofe
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Hi,

 

Because Leadwerks use only bones to animate 3D models, I created a simple scene is Blender with 2 disconnected bones that allow me to translate an object. After exporting it to an .mdl file, importing it into LE and open the model editor: the animation is present but my object doesn't move.

 

Is Leadwerks need bones to be connected together to be animated?

scene-test-1.zip

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