moechofe Posted January 16, 2015 Share Posted January 16, 2015 Hi, Because Leadwerks use only bones to animate 3D models, I created a simple scene is Blender with 2 disconnected bones that allow me to translate an object. After exporting it to an .mdl file, importing it into LE and open the model editor: the animation is present but my object doesn't move. Is Leadwerks need bones to be connected together to be animated? scene-test-1.zip Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 16, 2015 Share Posted January 16, 2015 You need to apply material with animated shader, i tested and it works. Usefull tips to make animated translating objects (complex machinery or robots) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.