domi Posted January 17, 2015 Share Posted January 17, 2015 what's the trick to get trees look right ? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 17, 2015 Share Posted January 17, 2015 Well, the 3D models are kind of dark, so it's hard to tell. A few general suggestions: Open the model in the model-editor. Press the Calculate Normals button under tools or something like that. Then use the Angular Threshold option. This gets the model to not be black (if it actually is black). For the leaves, make sure the compression of the leaves Texture is DXT5 or Uncompressed. Then, for the leaves Material, select the alphamask shader. There are a few to pick from. This will cause the leaves to have transparency in the textures. You could also use this shader instead. This makes the leaves sway. http://www.leadwerks.com/werkspace/files/file/471-animated-vegetation-shader/ Quote Link to comment Share on other sites More sharing options...
domi Posted January 17, 2015 Author Share Posted January 17, 2015 I had only partially luck the leaves are not going well... Quote Link to comment Share on other sites More sharing options...
TattieBoJangle Posted January 17, 2015 Share Posted January 17, 2015 You need to set the textures to DXT5 and set shader to alphamask Quote Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
nick.ace Posted January 17, 2015 Share Posted January 17, 2015 It looks like you are using Alpha blending, is this correct? What I meant by alphamask is that the shader should be an alphamask shader under the shader tab. So, http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/material-editor-r8 Under the Properties tab, you set the blend mode to Solid. Under the shaders tab, you pick an alphamask shader or the one I gave you. Quote Link to comment Share on other sites More sharing options...
domi Posted January 17, 2015 Author Share Posted January 17, 2015 thanks for helping much appreciated at this late hour I still have a strange alpha thing Everything set as you suggest I looked but all set to solid no alpha Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 17, 2015 Share Posted January 17, 2015 Could you post the .mat file? You can literally copy/paste the .mat file, it's only a few lines long. Sometimes you have to play with some of the settings. I just want to see what settings you are using overall. Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 17, 2015 Share Posted January 17, 2015 Use blendmode solid and an alphamasking shader. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Imchasinyou Posted January 17, 2015 Share Posted January 17, 2015 Properties tab, I have the following checked, cast shadows, Two sided, Depth test and Depth Mask with Blend Mode as solid. Textures, all that are with the model assigned properly. Shaders I have Diffuse+Normal+specular+alphamask assigned to the Shader slot and the Shadow+alphamask in the shadow slot. Then set all your leaf textures to DTX5 2 Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
domi Posted January 17, 2015 Author Share Posted January 17, 2015 Imchasinyou, CHEERS FOR THAT it works perfect now 1 Quote Link to comment Share on other sites More sharing options...
Imchasinyou Posted January 18, 2015 Share Posted January 18, 2015 Glad I could help out bud! Quote Asus sabertooth 990FX, AMD FX 9590 , Windows 7 Home Premium 64 Bit, 4 HDD's Western Digital Caviar Black set in Raid 0, 16 GB Crucial Ballistix Elite, Asus Radeon R9 270 X 4GB, Corsair CM750M, Link to comment Share on other sites More sharing options...
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