domi Posted January 17, 2015 Share Posted January 17, 2015 can someone please help? Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 18, 2015 Share Posted January 18, 2015 There is a thread which talks about SSAO shaders http://www.leadwerks.com/werkspace/topic/7882-ssao-in-31/page__hl__ssao There is talk of a link to Hippos shader but it no longer works ( the link not the shader) Maybe someone has it (Shadmar). Hope this helps. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2015 Share Posted January 18, 2015 It will perhaps come i 2015 with some other post effects (see LE3 2015 plans). I would like it to see some day also Quote Stop toying and make games Link to comment Share on other sites More sharing options...
nick.ace Posted January 18, 2015 Share Posted January 18, 2015 Shadmar just released a shader in the Workshop 1 Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 18, 2015 Share Posted January 18, 2015 It's joshs' ssdo shader. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Ameshi Posted January 19, 2015 Share Posted January 19, 2015 Tried to update your pack but Workshop is down atm. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted January 26, 2015 Share Posted January 26, 2015 Hi Shadmar, Just thought I'd post about the ssdo shader and thanks for doing it btw. Mostly the shader is working however I'm getting this weird glow effect around some objects, but not all. The character gets it mainly. I removed all other shaders from the scene and only the ssdo one is left in the screenshot. Here is what I'm seeing any ideas about what's going on? Many Thanks! Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 26, 2015 Share Posted January 26, 2015 It was updated yesterday it should be 2x fast, I think also the glow effect was fixed aswell. Are you using the latest one? Also in what order are your effects applied (if using serveral) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted January 26, 2015 Share Posted January 26, 2015 I think I was using the latest, but I cant be sure It was downloaded via steam and I did do an update when ssdo was released. I think ssdo it was the last one added in the stack, but I did try adjusting the order. The screenshot I did only had ssdo applied also. Thanks! Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 26, 2015 Share Posted January 26, 2015 What happens if you add fxaa? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
tjheldna Posted January 26, 2015 Share Posted January 26, 2015 Doesn't appear to make any difference to the weirdness, obviously model edges look nice and sharp. Quote Link to comment Share on other sites More sharing options...
beo6 Posted January 26, 2015 Share Posted January 26, 2015 This halo is a pretty common artifact for SSAO. maybe try this what I have found for a quick search: I am no shader expert so no idea how good it is. http://www.gamedev.net/topic/550699-ssao-no-halo-artifacts/ Quote Link to comment Share on other sites More sharing options...
shadmar Posted January 27, 2015 Share Posted January 27, 2015 I have no halo now ( I had, but I got rid of it ), and running the latest ws version, so I dont know, suggest you uninstall the shaderpack, restart LE and re-install it. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
beo6 Posted January 27, 2015 Share Posted January 27, 2015 If i understand it correctly the halo depends on the contrast. Maybe the lightning in the scene is not the best. I don't know. But i have seen these halos in some AAA games too sometimes. Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 27, 2015 Share Posted January 27, 2015 With the old version, I could get rid of the halo by placing the SSDO shader after the bloom+godrays shader, so if you are using that version, you could try this. Quote Link to comment Share on other sites More sharing options...
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