domi Posted January 17, 2015 Share Posted January 17, 2015 http://www.leadwerks.com/werkspace/topic/1228-ssdo-filter/page__hl__ssdo+filter Here is a sample of a SSDO shader.that seems to work (?) For me as non-programmer it's a skinned bone to chew on, because I have no idea what to do with this piece of code and where to put it or as what to save it etc. A step by step how to go about it would be nice. cheers 1 Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 17, 2015 Share Posted January 17, 2015 Well, this code is for LE2, so it won't work out of the box with LE3. I was trying to port it a few weeks ago, and might try again soon, but it's not as straight-forward as I thought to port. Anyway, you won't be able to use this shader as is. Quote Link to comment Share on other sites More sharing options...
domi Posted January 17, 2015 Author Share Posted January 17, 2015 OK, thanks can you share your code when you get this to work ? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted January 17, 2015 Share Posted January 17, 2015 Yeah definitely. I was going to put it on the Workshop IF I get it to work, but there are no guarantees that I can get it to work. Quote Link to comment Share on other sites More sharing options...
Guppy Posted January 19, 2015 Share Posted January 19, 2015 Yeah definitely. I was going to put it on the Workshop IF I get it to work, but there are no guarantees that I can get it to work. This may be usefull towards that end; http://kayru.org/articles/dssdo/ Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
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