YouGroove Posted January 18, 2015 Share Posted January 18, 2015 How to make face a character to the player in Lua ? Because when the character have reached the player at some distance and stops following, it's Lua control of it's actions and i would need it to always turn to the player. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted January 18, 2015 Share Posted January 18, 2015 When following I always do my own distance check to the target it's following and when within a range explicitly stop it (otherwise you tend to get that strange back and forth turning effect). Then in my sig is the wiki and I believe there is a face entity page. I seem to recall Point() doesn't work on character controllers or something. 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 18, 2015 Author Share Posted January 18, 2015 Thanks a lot Rick, (I always forgot Wiki as it's not on LE3 main site ) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
cassius Posted January 18, 2015 Share Posted January 18, 2015 I just chrcked my code and yes you use potnt with the character not its controller. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
catch22 Posted January 20, 2015 Share Posted January 20, 2015 Entity::Point() will work between any two entities, Entity::GetDistance() should help with the other issue. 1 Quote Coding for Christ. Link to comment Share on other sites More sharing options...
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