nick.ace Posted January 19, 2015 Share Posted January 19, 2015 Here is the issue I'm having. I recently updated my map with a ton of new assets. Anyway, I still get about 30 fps, but when I have the number of assets that I now have in the scene, it crashes, particularly when I move the camera to face the more dense areas. Sometimes it even crashes outright. When I remove a few buildings or a few cars, this doesn't happen. I can't upload the map, but maybe this video will help: https://www.youtube.com/watch?v=vRo1zVLjOvk Video Card: GeForce GTX 750 Ti Processor: AMD FX-4130 Also, I thought this might be an occlusion culling bug, but when I disabled it on the entities that I delete at the end of the video, it I still get crashes. It also doesn't really matter what entities I delete. I deleted cars before and this stopped the problem. I would expect a lower FPS maybe, but not a crash. Does anyone have a clue on what might be happening? Link to comment Share on other sites More sharing options...
TattieBoJangle Posted January 19, 2015 Share Posted January 19, 2015 I had a problem like this and it was down to Assertion failed: npath < m_maxPath, file c:\leadwerks\engine\source\libraries\recastnavigation\detourcrowd\source\detourpathcorridor.cpp, line 506 I had to run it in debug mode and it didn't show as and error it was in the output window. Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4 Link to comment Share on other sites More sharing options...
nick.ace Posted January 19, 2015 Author Share Posted January 19, 2015 I don't think it's a recast error for me. It seems like it's some sort of memory issue or something. Edit: After some more tests, it appears to be a unique entity or surface problem meaning that it's not the amount of geometry affecting this, but the number of unique entities. I can duplicate a high-poly building multiple times, but whenever a new building is added to the scene, the scene is more likely to crash. Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2015 Share Posted February 2, 2015 I am happy to investigate this but need the files to produce the error. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted February 2, 2015 Share Posted February 2, 2015 still failing if all pp-shaders are removed? HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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