Masterxilo Posted February 12, 2010 Share Posted February 12, 2010 N/A Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 12, 2010 Share Posted February 12, 2010 + Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
omid3098 Posted February 12, 2010 Share Posted February 12, 2010 + Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Masterxilo Posted July 11, 2010 Author Share Posted July 11, 2010 Any news/progress/response on this? This is pretty critical for games that are meant to be playable by everybody... Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
TylerH Posted July 11, 2010 Share Posted July 11, 2010 Definitely. To make it clear: I have to cast strings from Leadwerks with an ANSI encoding, otherwise the text is just garbled symbols, which means Unicode is not there. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
L B Posted July 15, 2010 Share Posted July 15, 2010 +1. Quote Link to comment Share on other sites More sharing options...
Canardia Posted July 15, 2010 Share Posted July 15, 2010 It's already working with the tool I wrote, which converts unicode to ansi in FontStudio fonts. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
TylerH Posted July 15, 2010 Share Posted July 15, 2010 Working with a tool you wrote, which I don't see available for public use, isn't working for the whole engine Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Canardia Posted July 15, 2010 Share Posted July 15, 2010 I don't see unicode fit into the free software category, since everyone should speak english. When people choose not to follow the global standard, they should pay for it. So software which supports unicode must be commercial. There are also programs and games which are commercial on Windows and Mac, but free on Linux. That's a cool idea which I want to follow too. I think when someone pays Josh to implement unicode, then he could do it. But I hope it will be a seperate DLL, since I don't want to bloat my DLL with things I don't support for free. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
TylerH Posted July 15, 2010 Share Posted July 15, 2010 That had nothing to do with this feature request, and neither does this post. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Canardia Posted July 15, 2010 Share Posted July 15, 2010 You need to read the title. The message "N/A" was not the actual feature request Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
TylerH Posted July 15, 2010 Share Posted July 15, 2010 I was talking about your post and my reply to your post. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Canardia Posted July 15, 2010 Share Posted July 15, 2010 It did, I said unicode needs to be commercial. Josh has said earlier also, that he could do many things, if people paid him to do it (who wouldn't?). But as long people want everything for free, they get only the things which are supposed to be free. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
L B Posted July 15, 2010 Share Posted July 15, 2010 ANSI to Unicode conversion in almost any modern language should take less than 20 lines. Now I won't pay for such a thing. I could care less, since the .NET headers do it (implicitly) in a line anyway. I simply think it would be better for the whole community not to have to worry about their input language - in such a flexible engine, one should be able to opt to offer his game in multiple languages. Moreover, many members of this community use foreign languages. tl;dr: +1. Quote Link to comment Share on other sites More sharing options...
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