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[INCOMPLETE] Double-sided materials flicker


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Hi,

 

While attempting to do some better trees, I found if i tried to use the 'double-sided' flag on my materials, I would get flickering artifacts on my leaves when the camera moves.. currently I duplicate my 'leaf' polygons and flip normals, which makes the rendering stable , but obviously at the expense of roughly doubling the polygon count for each tree.

 

This is not a showstopper for me at all, but would be quite nice for making lighter-weight vegetation etc. if double-sided polygons behaved correctly.

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