Aaron Symons Posted January 26, 2015 Share Posted January 26, 2015 Hi all! I'm wanting to create a motion blur effect on the player entity. I'm wondering how to go about this as the camera follows the player: so overlaying the previous rendered image probably wont work, as the player is always center screen. I'm guessing I could go about achieving the effect by creating a shader which duplicates the diffuse texture of the player entity and stretches it across the screen, and/or duplicates it across the screen with a fade on the alpha. I'm just getting started with shaders, and creating effects such as this, so I'm hoping someone can offer some advice or tips. Many thanks in advance! Quote Win7 64-bit | Intel i7-3770 3.40GHz | NVIDIA GeForce GTX 660 Link to comment Share on other sites More sharing options...
Thirsty Panther Posted January 26, 2015 Share Posted January 26, 2015 Have you tried Igors blur in the workshop? http://www.leadwerks.com/werkspace/page/viewitem?fileid=366090530 Quote Link to comment Share on other sites More sharing options...
Aaron Symons Posted January 27, 2015 Author Share Posted January 27, 2015 Hi. Igor's motion blur works by blurring the full screen during camera rotation. My camera is fixed to the player, and I'm wishing to only have motion blur on the player entity alone, not the whole screen. I guess I could adapt his script and shader to do this, but I have no idea where to start. Quote Win7 64-bit | Intel i7-3770 3.40GHz | NVIDIA GeForce GTX 660 Link to comment Share on other sites More sharing options...
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