DooMAGE Posted February 2, 2015 Share Posted February 2, 2015 Most of the users use the default branch, so I am afraid most users have this problem too. ;/ Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted February 2, 2015 Share Posted February 2, 2015 Unfortunately that is true. I hope to have them reunited again soon. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted February 8, 2015 Author Share Posted February 8, 2015 Another update - HDR shader now has automagic iris adjustment - old hdr shader is now renamed contrast shader. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted February 25, 2015 Author Share Posted February 25, 2015 Update - All shaders now work in published games. - Added a pixelate shader. - Installable in stable version (not just for beta anymore) 4 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
gamecreator Posted February 25, 2015 Share Posted February 25, 2015 - Installable in stable version (not just for beta anymore) Thank you! I couldn't get Igor's SSAO to work so I'll be giving this a shot soon... Quote Link to comment Share on other sites More sharing options...
tjheldna Posted February 25, 2015 Share Posted February 25, 2015 Thanks Shadmar, your work is always appreciated and continue to be amazed at the stuff you do. Love the newish lens flair shader, makes me wish I wasn't making a top down! 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 19, 2015 Share Posted March 19, 2015 Has anyone gotten this to work through C++? I thought it would be as simple as adding camera->AddPostEffect("Shaders/PostEffects/00_shaders/_bloom.shader"); but that has no effect. I looked at the 08_pp_bloom.lua file and it seems to do a lot more things (but I'm not familiar with Lua). I tried to add all the other shaders in the top portion and that had a visible effect but not at all what I expected. Quote Link to comment Share on other sites More sharing options...
tjheldna Posted March 19, 2015 Share Posted March 19, 2015 AddPostEffect("Shaders/PostEffects/08_pp_bloom.lua"); Is that lua file there? if so call that. 2 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 19, 2015 Share Posted March 19, 2015 Oh. Didn't know you could do that! That worked, of course. Thanks! 1 Quote Link to comment Share on other sites More sharing options...
shadmar Posted March 20, 2015 Author Share Posted March 20, 2015 PS! you can also control almost all post shaders, tuning values live, like DOF ranges or bloom values on the fly. Look in the lua file, you'll se stuff like camera:GetKeyValue("dof_neardist"), this means that you can change them from anywhere in your game, just by setting keyvalue for the camera. 3 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
gamecreator Posted March 20, 2015 Share Posted March 20, 2015 That was gonna be my next question! Quote Link to comment Share on other sites More sharing options...
tumira Posted December 23, 2016 Share Posted December 23, 2016 Anybody still have a copy of the shaders ? Can you please share it again ? I Thanks Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted December 23, 2016 Share Posted December 23, 2016 Link in this thread. Quote Link to comment Share on other sites More sharing options...
tumira Posted December 23, 2016 Share Posted December 23, 2016 Thank You! 1 Quote Link to comment Share on other sites More sharing options...
Epsylon Posted January 17, 2017 Share Posted January 17, 2017 Thanks pal,Great job! Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.