josk Posted January 28, 2015 Share Posted January 28, 2015 From the Blog post. I have a camera parented to my player through the editor, when I turned the reflections turned with me. So if I turned 90 or 180 and walked I could still see the same reflections but getting further away. From testing it happens if you attach a camera to a pivot that is when the water reflections go wrong. Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted January 28, 2015 Share Posted January 28, 2015 The start.map scene does not appear to display this problem? I think I know the cause of this, I used the local camera rotation and should have used the global rotation. That would cause a problem like I think you are describing. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted January 29, 2015 Author Share Posted January 29, 2015 I though it might be something straight forward. Forgot to say controls are WASD and QE for turning. My latest project is kind of an old style dungeon crawl but sci-fi which uses similar controls so I'm used to them. Should always use wasd and mouse controls for testing, or state controls. Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted January 29, 2015 Share Posted January 29, 2015 Oh yeah, that makes sense. I am 90% certain my modification will fix this. Let me know if it doesn't, once a new build is uploaded. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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