R.E.Z. Posted January 29, 2015 Share Posted January 29, 2015 Hello, I do use *.fx Shader files and try to get them going at my LE-Project. Got an external Tool, The ShaderTool on Steam. In the desprition it reads, that the current Version supports LE. How can I use this Effect files? The Shader-Files I used so far are *.shader Files (Lua based). Got the Standart Version of the LE. Do I have to install necessaryly a Visual Studio Express to work with these *.fx files? Or could I run the *.fx-files anyway, also without the Visual Studio. Might someone know an answer? That would be great. C.U. REZ Quote Leadwerks Standart Edition RTS Creator Link to comment Share on other sites More sharing options...
Ma-Shell Posted January 29, 2015 Share Posted January 29, 2015 As far as I know, ShaderTool should offer an option to export *.shader-files (don't own it, so can't check). You don't need Visual Studio to work with shaders, you need it to work with C++-files. (Also I wouldn't choose the express-edition of vs but the community-edition, which is free as well.) Quote Link to comment Share on other sites More sharing options...
R.E.Z. Posted January 30, 2015 Author Share Posted January 30, 2015 Hello Ma-Shell, thank You for Your answer. Am I right...that I have to install f.e. the c++ community-edition? Without that, the *.fx files wont be taken by the Engine? C.U. R.E.Z. Quote Leadwerks Standart Edition RTS Creator Link to comment Share on other sites More sharing options...
Ma-Shell Posted January 30, 2015 Share Posted January 30, 2015 No, Leadwerks is not interested in whether or not you have VS installed or not. You should install it though, if you want to edit c++, as it is a great IDE and comes with a compiler. It doesn't have to do anything with shaders. For the shaders to work, you will have to tell ShaderTool to export a *.shader file. Quote Link to comment Share on other sites More sharing options...
R.E.Z. Posted January 31, 2015 Author Share Posted January 31, 2015 Hello, thanks for the answer. Just try to get it figured out, how to export this *.shader Files out of ShaderTool. I was told, that it is possible. Now I am on working on that. C.U. R.E.Z. Quote Leadwerks Standart Edition RTS Creator Link to comment Share on other sites More sharing options...
Jazz Posted November 9, 2015 Share Posted November 9, 2015 How do I export to LeadWerks? BiteTheBytes [developer] 31 Oct @ 1:56pm Hi. Create an OpenGL project. In your new workspace open the context menu (right-click), select Effects and then LeadwerksEffect. Have fun and enjoy ShaderTool Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
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