lxFirebal69xl Posted January 31, 2015 Share Posted January 31, 2015 STORY Sometimes in life, you have to commit yourself to saving the ones you love. You need to sacrifice yourself for the greater good, and triumph over all barriers between you and that goal. My name is Daniel. I used to live a normal life... I had a decent job, a beautiful wife... But everything has changed, and now I have to get her back. I'm ready to go to the deepest corners of hell if I have to, if it means I get to see her again. Facebook Page! https://www.facebook.com/pages/A-Demons-Game/1609762912575762 Steam Group! http://steamcommunity.com/groups/ADemonsGame/ Play the demo here! http://www.indiedb.com/games/a-demons-game Steam Greenlight (Concept) http://steamcommunity.com/sharedfiles/filedetails/?id=400502301 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted January 31, 2015 Share Posted January 31, 2015 The gold necklage on the demon just looks like a demon trying to look like a sexy lady Remove it and put a chain necklage or some with spikes instead more demon, less fashion. Some electric panels and wires or pipes on some walls could add more details. The bricks on floor , does they come from some room in construction or some destructed wall around ? they seem been on floor with no reason. The trash or detritus small thing have textures not macthing with textures around Otherwise the level looks good and well composed with good amount of details and moster is really great. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted January 31, 2015 Share Posted January 31, 2015 I like it. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted January 31, 2015 Author Share Posted January 31, 2015 The gold necklage on the demon just looks like a demon trying to look like a sexy lady. Remove it and put a chain necklage or some with spikes instead more demon, less fashion. Haha, this made my day. But the reason he has that is to warn the player that he's near, sort of like a "Tling tling" sound I like it. I'm glad you do 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted January 31, 2015 Author Share Posted January 31, 2015 Some electric panels and wires or pipes on some walls could add more details. The bricks on floor , does they come from some room in construction or some destructed wall around ? they seem been on floor with no reason. The trash or detritus small thing have textures not macthing with textures around Otherwise the level looks good and well composed with good amount of details and moster is really great. Thanks for the for criticism, will definitly take this into consideration when I make more levels. Quote Link to comment Share on other sites More sharing options...
Einlander Posted February 1, 2015 Share Posted February 1, 2015 Haha, this made my day. But the reason he has that is to warn the player that he's near, sort of like a "Tling tling" sound I'm glad you do But who shall bell the cat? http://en.m.wikipedia.org/wiki/Belling_the_cat 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 1, 2015 Author Share Posted February 1, 2015 But who shall bell the cat? http://en.m.wikipedia.org/wiki/Belling_the_cat I find it amazing that you found exactly what inspired me to make the bell noise for the demon. Props to you good sir. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 4, 2015 Share Posted February 4, 2015 The demo is really good. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted February 4, 2015 Share Posted February 4, 2015 Looking good, atmospheric. 1 Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 4, 2015 Author Share Posted February 4, 2015 Here's a preview of an upcoming area! Don't mind the flashlight, I've already fixed the issue. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 5, 2015 Author Share Posted February 5, 2015 Lucifer has been revealed! And the story gets a bit more interesting! What does this mean towards the storyline of the game? Lucifer is the one that is holding Daniel's wife hostage, and for Daniel to get her back, he has to do the devil's dirty work. This meaning that he has to go collect his lost souls, but the souls that Lucifer wants are not simple souls, they're demon souls, and since they escaped Hell, they were able to use people as hosts. Since all the souls are different and since every person the souls inhabit are different, the encounters the player will face will be varied both in terms of sneaking/hiding and actually killing the demon. Back view Side View What do you guys think? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 6, 2015 Share Posted February 6, 2015 I think the style looks confused. The devil is a blond surfer with tribal tattoos? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted February 6, 2015 Share Posted February 6, 2015 You must have seen a lot of devils when you lived in Cali! 2 Quote Link to comment Share on other sites More sharing options...
SlipperyBrick Posted February 6, 2015 Share Posted February 6, 2015 Very cool concept. I really like the idea of something personal that has been taken. The bell idea as well is fantastic. I think a redesign of your character may be needed. You want scary features like really long slender fingers and horns and sharp vampire like teeth. Red and black seem like dark colours rather than red and gold like in your concept. If you nail a really scary look then that's half the battle, you can kick things up a notch with your movement of your character then to make it really creepy and horror like. Keep up the good work! Quote Link to comment Share on other sites More sharing options...
gamedeviancy Posted February 6, 2015 Share Posted February 6, 2015 The gold necklage on the demon just looks like a demon trying to look like a sexy lady Remove it and put a chain necklage or some with spikes instead more demon, less fashion. Laughed at this as well, however I disagree. Satan is God's most beautiful angel. It is his cunningness and deceipt that makes him scary, not his looks. I like to imagine that demons are highly fashionable. Quote "The only true wisdom is in knowing you know nothing." ~ Socrates Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 6, 2015 Author Share Posted February 6, 2015 Guys, guys, the devil is not supposed to be scary, in fact, none of the demons in the game are scary if you think about it, one has a golden rihanna wannabe necklace and the other has sweet tribal tatoos. Now in all seriousness, I never wanted to make Lucifer look demonic, I wanted him to have a sense of style, he's the fricking king of demons, he has all the bitches and loves red wine and long walks on the beach, all this right after a few tortured souls here and there. I'm going for a more "Joker" Lucifer than an actual demon, his looks portray that very well I think Remember that the Demons you find in the game were previously normal people... 2 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted February 6, 2015 Share Posted February 6, 2015 I think you should definitely take it in a 'non standard' direction - ignoring convention and giving your characters personality beyond 'the bigger the claws and teeth the more evil he/she is' is what will make your games story interesting and cool Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 6, 2015 Author Share Posted February 6, 2015 I think you should definitely take it in a 'non standard' direction - ignoring convention and giving your characters personality beyond 'the bigger the claws and teeth the more evil he/she is' is what will make your games story interesting and cool That was exactly my plan from the very beggining, I don't want to make another Slender, I want to make my own game. For the past 2 weeks I've been writing the story of the game and giving the characters a personality and life, to make them feel more realistic. That is my goal. Quote Link to comment Share on other sites More sharing options...
Wolf Posted February 6, 2015 Share Posted February 6, 2015 Looks good so far! I'm intrigued to see what will become of this! Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 6, 2015 Author Share Posted February 6, 2015 Looks good so far! I'm intrigued to see what will become of this! Thank you very much Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 7, 2015 Author Share Posted February 7, 2015 I just got done doing this. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 8, 2015 Author Share Posted February 8, 2015 The sewer system is getting ready to roll. 3 Quote Link to comment Share on other sites More sharing options...
marchingcubes Posted February 8, 2015 Share Posted February 8, 2015 sewers looking good 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 9, 2015 Author Share Posted February 9, 2015 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 9, 2015 Author Share Posted February 9, 2015 NEW PRE-ALPHA DEMO http://www.indiedb.com/games/a-demons-game/downloads/a-demons-game-pre-alpha-demo-11 Following the sucess of the Pre-alpha that was put out a week ago, I decided to do some fine tuning to the map as well as introduce new features. Changelog: Added notes! Bloom Godrays Lightflare New interactions with objects Fixed the bug that caused the player to go through the concrete blocks. Fixed the bug that caused the player to be able to jump over the railing. Fixed the text overlaping. Fixed footstep sounds not playing according to character speed (you can now hear the footsteps while running) Made the generators louder. Ajusted the end screen. Fix the issue that caused the fallen bottle to not show up after it had fallen off the shelf. Made it so that the "hand icon" shows up only when the player is trying to interact with objects that can be used. Have fun playing Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.