lxFirebal69xl Posted February 23, 2015 Author Share Posted February 23, 2015 Torture Room WIP. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 24, 2015 Author Share Posted February 24, 2015 The official indiegogo for A Demon's Game has begun! http://igg.me/p/a-demon-s-game/x/9995381 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 25, 2015 Author Share Posted February 25, 2015 Just released an update for the Pre-Alpha demo on IndieDB You can check it out here: http://www.indiedb.com/games/a-demons-game/downloads/a-demons-game-pre-alpha-demo-13 Thoughts as always, are appreciated! Quote Link to comment Share on other sites More sharing options...
DerRidda Posted February 25, 2015 Share Posted February 25, 2015 Hmmm, some Linux issues here if you care for it. Your App.lua wants to load Start.map while the actual start map is called start.map, so it fails because of case sensitive file systems. I thought Leadwerks had built-in means to ignore case sensitivity. I'm kinda surprised to see this issue. This is something Josh might want to look into. There are also issues with the shaders which I will address elsewhere because shadmar done goofed apparently. Also Aggror still hasn't fixed flow GUI on Linux even though I reported it to him and he said he'd take a look. :< Seems like you yourself have little to no fault for A Demon's Game not working on Linux currently, so don't sweat it. EDIT: Actually it looks like shadmar has corrected his issues with his post process shaders already. Are you on the latest version form the workshop? There is an issue where every effect that includes the passthrough shader will crash because it gets loaded like this. self.shader_pass = Shader:Load("/Shaders/PostEffects/00_shaders/_passthrough.shader") See the / infront of the file name? On Windows that means nothing but on Linux any path with a / in front is an absolute path from the root of the file system instead of a relative one that would look inside the game's folder. Imagine on Windows it would say self.shader_pass = Shader:Load("C:\Shaders\PostEffects\00_shaders\_passthrough.shader") . It's fairly obvious why that wouldn't find the shader. 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 26, 2015 Author Share Posted February 26, 2015 Hmmm, some Linux issues here if you care for it. Your App.lua calls wants to load Start.map while the actual start map is called start.map, so it fails because of case sensitive file systems. I thought Leadwerks had built-in means to ignore case sensitivity. I'm kinda surprised to see this issue. This is something Josh might want to look into. There are also issues with the shaders which I will address elsewhere because shadmar done goofed apparently. Also Aggror still hasn't fixed flow GUI on Linux even though I reported it to him and he said he'd take a look. :< Seems like you yourself have little to no fault for A Demon's Game not working on Linux currently, so don't sweat it. EDIT: Actually it looks like shadmar has corrected his issues with his post process shaders already. Are you on the latest version form the workshop? There is an issue where every effect that includes the passthrough shader will crash because it gets loaded like this. self.shader_pass = Shader:Load("/Shaders/PostEffects/00_shaders/_passthrough.shader") See the / infront of the file name? On Windows that means nothing but on Linux any path with a / in front is an absolute path from the root of the file system instead of a relative one that would look inside the game's folder. Imagine on Windows it would say self.shader_pass = Shader:Load("C:\Shaders\PostEffects\00_shaders\_passthrough.shader") . It's fairly obvious why that wouldn't find the shader. When shadmar updated his stuff I was asleep so I dind't see it, however, I've updated the file and will upload it separately as a linux version, see if that works. Quote Link to comment Share on other sites More sharing options...
shadmar Posted February 26, 2015 Share Posted February 26, 2015 There is an issue where every effect that includes the passthrough shader will crash because it gets loaded like this. That is supposed to be sorted in latest, let me know if it isn't. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
DerRidda Posted February 26, 2015 Share Posted February 26, 2015 It has been in my subscription, so Firebal probably only needs to update. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 26, 2015 Author Share Posted February 26, 2015 It has been in my subscription, so Firebal probably only needs to update. I've updated the demo, http://www.indiedb.com/games/a-demons-game/downloads/a-demons-game-pre-alpha-demo-13-linux-version Try it see if it works. Quote Link to comment Share on other sites More sharing options...
DerRidda Posted February 26, 2015 Share Posted February 26, 2015 There isn't really a need to have a Linux specific version as long as you are working with Lua only. You always get an executable for both Windows and Linux. But yes, updating the shaders fixed the shader related crashes. The other issues prevail though and are not really on you but rather Josh and Aggror. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 26, 2015 Author Share Posted February 26, 2015 There isn't really a need to have a Linux specific version as long as you are working with Lua only. You always get an executable for both Windows and Linux. But yes, updating the shaders fixed the shader related crashes. The other issues prevail though and are not really on you but rather Josh and Aggror. Yea I know, but still, I put it up as a linux version as a marketing strategy "OH IT RUNS ON LINUX", most people don't undestand how the LUA works, so I took advantage of that. I'm a scumbag. Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 28, 2015 Author Share Posted February 28, 2015 More work on the caves. Dungeon room: 3 Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 28, 2015 Share Posted February 28, 2015 More work on the caves. Dungeon room: looking great man 1 Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 28, 2015 Author Share Posted February 28, 2015 looking great man Thank you Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 28, 2015 Share Posted February 28, 2015 That's quality work, better than some indie games sold out there, keep it up. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 28, 2015 Author Share Posted February 28, 2015 That's quality work, better than some indie games sold out there, keep it up. Thank you so much YG, means a lot! Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 28, 2015 Share Posted February 28, 2015 Thank you so much YG, means a lot! good thing it's in the concept page and not the greenlight as of yet, we learned from nick.ace's mistake, sorry nick Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 28, 2015 Author Share Posted February 28, 2015 You can find the concept page here: http://steamcommunity.com/sharedfiles/filedetails/?id=400502301 I should mention that votes right now don't matter, as this isn't the actual greenlight process. But votes and favorites do help me to see if you like what you see! Be sure to share this around with your friends and whatnot to help the game get a bit more attention! Please support the indiegogo! https://www.indiegogo.com/projects/a-demon-s-game/x/9995381 good thing it's in the concept page and not the greenlight as of yet, we learned from nick.ace's mistake, sorry nick What did nick do wrong? I actually don't know Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 28, 2015 Share Posted February 28, 2015 What did nick do wrong? I actually don't know he put his game on the greenlight page to early, and thus now has to find other mean's of advertising, and exposes, you really only need to do greenlight that when you have a close finished project not a concept, as people are more interested in finished-ish game more or less, except a few exception's. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted February 28, 2015 Author Share Posted February 28, 2015 he put his game on the greenlight page to early, and thus now has to find other mean's of advertising, and exposes, you really only need to do greenlight that when you have a close finished project not a concept, as people are more interested in finished-ish game more or less, except a few exception's. Oh I see, that rather sucks, poor nick Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 1, 2015 Author Share Posted March 1, 2015 Stairway Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 3, 2015 Author Share Posted March 3, 2015 More cave goodness! 1 Quote Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 5, 2015 Author Share Posted March 5, 2015 New Alpha available for backers! I recently got around to making a more polished version of the game available for backers of the indiegogo! It contains 2 levels, each of them with easter eggs and a lot of details and hints as to what you will be facing in the game! You're going to be playing one level of "The Caves" and one in the "Sewers"! It's going to take you from 15-30 minutes to play all the levels, since not everyone explores as much as they should I hope you backers have fun with this! And as always, constructive criticism is always appreciated! Would you like to back the game? For just 5 dollars, you get acess to all the demos and the full game at a discount price! Get it now while it's still available! https://www.indiegogo.com/projects/a-demon-s-game/x/9995381 Quote Link to comment Share on other sites More sharing options...
gamedeviancy Posted March 5, 2015 Share Posted March 5, 2015 Personally I'd trash that 'trailer'. Or at least rename it as something else and make a new one. The trailer's narrative, info about indiegogo stuff, and the continuous motion rollercoaster ride through the levels kind of dulls it down. The trailer, for many potential buyers, is the first impression on your game. Right now it kind of sounds similar to your dev log, which is a sure way for many impatient users to just downvote your game. It's supposed to be a horror game, isn't it? Show some glimpses of suspense from the game. Maybe get a voice changer and narrate the trailer in some scary voice (or whatever tone blondie Satan has). Less talking though, and more experiencing the game. But otherwise, work so far looks good man. 1 Quote "The only true wisdom is in knowing you know nothing." ~ Socrates Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 5, 2015 Author Share Posted March 5, 2015 Personally I'd trash that 'trailer'. Or at least rename it as something else and make a new one. The trailer's narrative, info about indiegogo stuff, and the continuous motion rollercoaster ride through the levels kind of dulls it down. The trailer, for many potential buyers, is the first impression on your game. Right now it kind of sounds similar to your dev log, which is a sure way for many impatient users to just downvote your game. It's supposed to be a horror game, isn't it? Show some glimpses of suspense from the game. Maybe get a voice changer and narrate the trailer in some scary voice (or whatever tone blondie Satan has). Less talking though, and more experiencing the game. But otherwise, work so far looks good man. I'm currently working on a new one which has minimal talking and shows off a lot of moments the game contains! I completely agree with you on this, and I'll work to change it. Thanks for the feedback! Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 5, 2015 Share Posted March 5, 2015 The video shows other games, at first i thaught it was this game, but no Perhaps remove others games references to avoid making deception. You won't make some FPS game and in your video put in some passages Crysis 3 gameplay ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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