Canardia Posted February 22, 2010 Share Posted February 22, 2010 LCP1 crashes with wh1sp3r's and carlb's ATI cards. Wh1sp3r has a 5870. It crashes in RenderFramework(), so there's nothing I can do to fix it, only Josh can. I tried also to downgrade LCP1 from LE 2.31 to LE 2.30, but the same crash happened there also. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 23, 2010 Share Posted February 23, 2010 i don't think, It's ATI issue, because everything works in 2.28 etc... Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 But it looks like an issue with ATI cards and LE from what Lumoojas posted, and because it seems Nvidia card users are not getting the same issue. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 23, 2010 Share Posted February 23, 2010 so explain me, why everything is working in editor ? Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 so explain me, why everything is working in editor ? Absolutely no idea Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 23, 2010 Share Posted February 23, 2010 hehe so it should not be a ATI problem Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 hehe so it should not be a ATI problem only if its not but it could be something in the render call that ATI does not like, as lumooja said, so it would be an ATI and LE issue... after all, so far its only ATI users who seem to have this problem with emitters outside of the editor.. you said it yourself those who dont have Nvidia cards. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 23, 2010 Share Posted February 23, 2010 by the way i tried it 9600 NVIDIA card = crash too Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 by the way i tried it 9600 NVIDIA card = crash too really? odd then that it does not on my 9600. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
wh1sp3r Posted February 23, 2010 Share Posted February 23, 2010 hmm, so , there is something wrong in le, hehe Quote -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 so you say but .. so far no one else with an Nvidia card seems to have this issue .. so when did you try the 9600? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
carlb Posted February 23, 2010 Share Posted February 23, 2010 could still be ati as the latest driver do not support 9600, but we know ati can show bug a lot more easy and nvidia just seem to run. a bug is a bug and should be fix, not run as nothing is wrong. i have to wait for josh to tell me if it a bug on ati side so i can report to them untill then its a le bug to me Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 thought it was simply an "issue" between ATI cards and LE until comfirmed? but whisper now claims his 9600 crashes .. I did assume right he meant an Nvidia 9600? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
carlb Posted February 23, 2010 Share Posted February 23, 2010 lol dont you love nvidia using the same number as ati am ati all the time as nvidia do not like me, so i can push ati when i know what is wrong but just saying it broken does not help so till josh say what it is then it a le problem till that moment i know not fun and it a pain for me as well Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 lol dont you love nvidia using the same number as ati ok .. confused now so it was or was not an Nvidia 9600 ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
carlb Posted February 23, 2010 Share Posted February 23, 2010 like i said i had my ati head on yes it nvidia 9600 and i though ati lol at the end of it all am waiting for josh to say Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 23, 2010 Share Posted February 23, 2010 ok all as clear a mud now lol ... yep will just have to wait to find out the answer, I will reserve judgement until then Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Quan Posted March 3, 2010 Author Share Posted March 3, 2010 I updated to the latest build of Leadwerks today and my program is working fine with emitters. Well I think it is, I installed the latest build to a new folder, pointed the appdir towards that folder then recopied the mod folders to blitzmax just to be sure. Quote BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
helmers Posted May 13, 2010 Share Posted May 13, 2010 Hi, sorry to revive the thread, but it seems I do have the same/simmilar issue in C# right now. I try to implement the particle example with the framework and only get a zero message bow during RenderFramework. The other examples worked good so far. I am working still on 2.31 by the way. An I also tried the trick with the transparency world. So is this bug still open? Quote Hardware: Q6700@3.25GHz / GForce 9800GTX / 4 GB / 1.5 TB + 128GB SSD / Wacom Tablet / 3D Mouse /27"HD + 20" Monitor / Win7 Pro 64Bit 2D Software: PhotoShopPro X2, Texture Maker, Genetica 3.5 3D Software: Cinema 4D V11 + Advanced Renderer, Vue 7 Infinite, 3D Coat V3, Quidam 3, Grome 2, Tree Magic, Plant Life Development: VS 2008/2010, XNA 3, OpenProj, Leadwerk Engine V2, Sunburn pro Link to comment Share on other sites More sharing options...
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