Jump to content

Keep animations on model reimport


YouGroove
 Share

Recommended Posts

HI,

 

I had to re import a 3D character with animations but i wanted to keep animations i extracted before as i re imported it for fixing something and there was no animations change.

 

reimport.jpg

 

It would be cool to have some option on re importing an animated model to have something to tell if we want to keep previous extracted animations.

Or be able to save extracted animations of some MDL, then be able to re apply them to a re imported model.

(Let down the idea if it's complicated to put in place)

Stop toying and make games

Link to comment
Share on other sites

Forget it, there is already a "load animations" to laod animations from file in model editor menu.

 

Is there also a way to export them, or it's a moot point.

  • Upvote 1

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Link to comment
Share on other sites

It makes sense : Save animation

So we could choose load animation without having to create the file manually.

 

Actually in practice be able to laod each time some Txt file containing all animations ranges to extract is just super usefull.

  • Upvote 1

Stop toying and make games

Link to comment
Share on other sites

It would be pretty difficult to retain post-export adjustments and redo them all reliably. Ideally the user should be doing this all in their own model editing program.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Is it just because of how the system is set up right now? Because the theory sounds doable:

  • Detect FBX change
  • Scan in current data from model file (scale, animations, anything else model editor can change)
  • Update model file with fbx
  • Apply data scanned in from previous model file, scaling, reapplying animation list, etc.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...