YouGroove Posted February 7, 2015 Share Posted February 7, 2015 Hi I wanted to try some shaders made in the past, but the Download menu is no more on LE3 site. http://www.leadwerks.com/werkspace/files/ It is normal ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted February 7, 2015 Share Posted February 7, 2015 This has been discussed before. LE has been completely moved to Steam platform. Standalone is no longer sold therefore no need for non-steam downloads. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted February 7, 2015 Author Share Posted February 7, 2015 I mean scripts, shaders downloads, some was still valuable : ramp shader, PBR Effect etc ... Nevermind, it was just a question because it was available again these days. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted February 7, 2015 Share Posted February 7, 2015 I think those files should be re-uploaded to Steam, there is no guarantee Josh will keep downloads section forever. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Josh Posted February 7, 2015 Share Posted February 7, 2015 It will be left up, but I feel like the Workshop is at a point now where it is capable of replacing the zip downloads. You can now upload a zip file containing your files with any folder structure you like, and the installation process for Workshop items has been made a lot simpler. You no longer have to subscribe to things in Steam, you can just click install in the browser and they're instantly downloaded and installed. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted February 7, 2015 Share Posted February 7, 2015 i just uploaded my first workshop file. but when i had the lua file right at the first level in the zip-file when i subscribed it had put the lua file in the root of my project right next to the exe files. not sure if that is intended as that could get messy. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 7, 2015 Share Posted February 7, 2015 Where else would you expect it to be installed? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted February 7, 2015 Share Posted February 7, 2015 at least in a subfolder like "workshop-items". and maybe for every workshop item also under that a folder with the name of the item so it does not get cluttered. Quote Link to comment Share on other sites More sharing options...
Josh Posted February 7, 2015 Share Posted February 7, 2015 I decided to leave it up to the author. For a lot of different dialogs in Leadwerks, it defaults to a specific location like "Shaders\PostProcess" or "Materials\Sky". By allowing the author to place files wherever they want files can go in their proper place. It also makes publishing easier because you don't have to worry about breaking file references by moving everything into an "AddOns" folder. File published before a certain date still get extracted to the "AddOns" folder, to maintain compatibility with the way they were original published. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted February 7, 2015 Share Posted February 7, 2015 Ok. but then this tutorial must be pretty old: http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/how-to-use-the-workshop-r111 and it should be mentioned there how the directory structure of the zip file should look like. I had to upload it twice because i didn't knew and uploading with my still slow internet (~200 kbit/s upload) is just args. Quote Link to comment Share on other sites More sharing options...
beo6 Posted February 8, 2015 Share Posted February 8, 2015 i tried if workshop items do overwrite files. and they do indeed overwrite. I really don't like this. Someone else could just make a script with the same name as a default one and it gets overwritten. Quote Link to comment Share on other sites More sharing options...
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