Vaelek Posted February 7, 2015 Share Posted February 7, 2015 I'm putting this here because I'm not sure if it is a bug or just an effect of a very basic carry system in the Player script that is provided. So when the player is carrying something. If you move in a way that the object collides with another, it has a full on seizure. Is this something that can be dealt with or just an issue of the internal physics engine that has to be lived with? It becomes a rather annoying issue for example if you want to have the player place an object somewhere with any precision. As well if walking near a wall it is real easy to lose the object behind the wall as it eventually just passes right through it. Quote Link to comment Share on other sites More sharing options...
beo6 Posted February 7, 2015 Share Posted February 7, 2015 i guess physics are never very accurate. That is one reason why every game i played so far had a snap-in feature for example when the player held a gear in front of a machine the gear just snapped into place. Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 11, 2015 Share Posted February 11, 2015 i guess physics are never very accurate. That is one reason why every game i played so far had a snap-in feature for example when the player held a gear in front of a machine the gear just snapped into place. like how Amnesia does it beo, with the gears and stuff? Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 11, 2015 Share Posted February 11, 2015 Carrying objects is one of those physics things that requires very tedious and hacky programming. If you look at the source of penumbra you can see one big mess of code, simply because those physics are highly finetuned. That doesn't mean it is not possible, it just takes a lot of trial and error programming wise. There is no out of the box solution that works with a few lines of code. 1 Quote Link to comment Share on other sites More sharing options...
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