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performance portals [solved]


awgsknite
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Is there any performance tools for LE ? What I mean is: is there anything like portals tools just like in the unreal editor ? That's where you place a box called a portal to seal the area like for when you go into a building you then are in a different sealed portal area that improves performance. So is there anything like that in LE where you can make different sealed areas that improve performance or is it not even needed ? Does LE even need these "portals" or sealed areas ? Thanks in advance

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Fortunately we don't have to do any manual fiddling like that. We use occlusion culling built into the scene octree so you always have large chunks of the scene hidden and it's all automatic and real-time.

My job is to make tools you love, with the features you want, and performance you can't live without.

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