bennygr Posted February 12, 2015 Share Posted February 12, 2015 Hi, I am coding in C++ and want to implement a flying camera with collision like explained in Aggror's tutorial. http://www.leadwerks.com/werkspace/page/tutorials_legacy/_/free-and-spectator-cameras-r12 I want to increase the flying speed but when i increase it to a value which I like, I have the problem that the camera is not always in the middle of the sphere but behind it, so that the sphere becomes visible. (See attached Screenshot) Does someone has an idea about what could cause this behavior? The camera has a momentum (which i try to stop using SetVelocity()). Since this is not mentioned in the tutorial it could be something wrong with that? Any hints? TIA Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 16, 2015 Share Posted February 16, 2015 Do you mean the flying speed during Flyingmode or spectatormode? First step you can take is applying the invisible material to your sphere, so that you don't see it. Ofcourse this doesn't solve the problem of the camera actually being at the wrong place. Quote Link to comment Share on other sites More sharing options...
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