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Congratulations getting Leadwerks GamePlayer Greenlit.


Gonan
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I don't know really. Maybe there are more guidelines that we don't know about. I do recall a statement on that allowing 'require' could form a security threat. For that reason sandbox is enabled. Downside to that is savegames etc.

 

Perhaps we are even worrying about nothing. Best to leave it up to an official statement from Josh.

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The only work around that I can see, is to add

some API extensions to Leadwerks that allow some game objects to be persisted, like High Score, CurrentPlayerInfo, including Inventory, last save position, dropped items for each level/map, killed bosses.

Then you wouldn't need any file i/o to be available from Lua, as the Leadwerks API would be performing the I/O. This could greatly extend the games that would be possible to be played within the Game Player.

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