IgorBgz90 Posted February 14, 2015 Share Posted February 14, 2015 Hi! Trying to do texture mapping on the texture failed. In a fragment shader, for rendering I use only Normal Map with alpha channel and Specular map. Everything works fine, if the model is on the zero coordinate Z +- 3.0 Help! Shader: shader.zip Texture 1: Normal map with Alpha Texture 2: Specular map Screenshot's: Z: 0.0 Z: -4.0 +4.0 Maybe there is an alternative to achieve this effect? I hope you understand me Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 14, 2015 Share Posted February 14, 2015 Wait for real decals systems , they should come this year in LE3, you have time to finish some games level meanwhile. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
IgorBgz90 Posted February 14, 2015 Author Share Posted February 14, 2015 Wait for real decals systems , they should come this year in LE3, you have time to finish some games level meanwhile. It's good! Decal system works a little differently, uses the diffuse texture with alpha channel. Overlay uses light map for the creation of the volume. It looks very realistic . 2 Quote Link to comment Share on other sites More sharing options...
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