Bytecroc Posted February 17, 2015 Share Posted February 17, 2015 At the moment I have some problems to convert .b3d animations into .fbx or better in a .fbx file format which LE3.4 recognizes as an animation file. When I use Fragmotion to convert an animation made with Pacemaker as .b3d to .fbx and plug it into the Leadwerks Editor, then only the mesh without texture I have in the "mesh-editor" no animation. When I will load an .fbx file into Blender from Fragmotion, the .fbx file is too old. If I convert with Autodesk FBX Converter to format 2013 I can read into Blender and the animation works, but not the exported file with the leadwerks plugin, the newest from GitHub. It is always only a mesh without texture and animation. I suggest to implement .b3d animation file format for import into the Leadwerks Editor and/or .x and .dbo file format. Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
YouGroove Posted February 17, 2015 Share Posted February 17, 2015 If I convert with Autodesk FBX Converter to format 2013 I can read into Blender and the animation works If you get animations in BLender, just export directly from Blender in FBX format with the good options (armature,mesh,animations checked), and you'll get them in LE3. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
josk Posted February 17, 2015 Share Posted February 17, 2015 For converting I cant recommend Ultimate Unwrap enough, great piece of software. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Bytecroc Posted February 17, 2015 Author Share Posted February 17, 2015 I try differnt Blender versions at the moment, some have animations inside LE3.4 but the mesh is deformed, or the mesh is not deformed and no anim is inside or all keyframes are inside but the anim did not run. @josk, did you mean the anims with Ultimate Unwrap are OK and run? Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
Guppy Posted February 17, 2015 Share Posted February 17, 2015 You have ofcourse applied the animation shader in le? Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted February 17, 2015 Share Posted February 17, 2015 http://www.leadwerks.com/werkspace/page/tutorials/_/artwork/importing-models-into-leadwerks-r121#section3 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Bytecroc Posted February 17, 2015 Author Share Posted February 17, 2015 Thank you Guppy and Josh, the shader was the problem, now the standing anim keys are running. The exported LE3 files .mdl from Blender are deformed, but the .fbx files now are working. The shaders are needed for all anims, now I know. Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
Guppy Posted February 17, 2015 Share Posted February 17, 2015 For blender you most likely need to apply transforms in object mode. Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
josk Posted February 17, 2015 Share Posted February 17, 2015 @josk, did you mean the anims with Ultimate Unwrap are OK and run? Just a great tool for general converting, shader still gets me sometimes. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Bytecroc Posted February 18, 2015 Author Share Posted February 18, 2015 Ultma Unwrap3D is not very cheap I hope I mus not buy it. I can work good with Wings3D UV mapping. I have made one animation with .b3d to Fragmotion -> Autodesk FBX Converter -> Blender -> .fbx -> Leadwerks plus shader that works but I can not repeat that, not with the same .b3d file. So my suggestion is always to implement .x and .b3d converting like the actual .fbx converting with the LE3.x Editor. .b3d is a file format that is mostly the same and we can use old proven tools too. Like CharacterFX, Pacemaker, Milkshape, Fragmotion for animations. Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
Olby Posted February 18, 2015 Share Posted February 18, 2015 You don't have to go through Blender. Fragmotion exports the older FBX file but Leadwerks still converts it just fine into mdl. Tried it with Pacemaker model in b3d, exported an fbx from Fragmotion and dropped the fbx +texture into models folder for Leadwerks. Multi channel animation is also working. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Bytecroc Posted February 18, 2015 Author Share Posted February 18, 2015 Thx Olby, I have with my model always 0 anim sequences with Fragmotion, I have a first sequence inside which is the standing sequence, I deleted now this first sequence and now it works directly with Fragmotion. Possibly because this is a one keyframe sequence. Only stand still. Quote Leadwerks 4.x Pro, examples please for C++, english is not my native language. Link to comment Share on other sites More sharing options...
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