domi Posted February 17, 2015 Share Posted February 17, 2015 http://www.leadwerks.com/werkspace/page/viewitem?fileid=393925036 Thanks Igor, can't wait for the update. great job so far, much appreciated cheers 3 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 17, 2015 Share Posted February 17, 2015 I'm looking forward to trying it too! And not to take any thunder away from his work but more for the sake of completeness, there is also Shadmar's effects pack here: http://www.leadwerks.com/werkspace/topic/11762-posteffect-collection/ It looks like Igor also had a motion blur released: http://steamcommunity.com/sharedfiles/filedetails/?id=366090530 I love this stuff. I hope I can get it to work in my project with the eventual release of Leadwerks water. 1 Quote Link to comment Share on other sites More sharing options...
IgorBgz90 Posted February 17, 2015 Share Posted February 17, 2015 Thank you guys! It's so kind of you. Quote Link to comment Share on other sites More sharing options...
Roland Posted February 17, 2015 Share Posted February 17, 2015 Nice of you and Shad to share with us. Thanks 1 Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
tjheldna Posted February 17, 2015 Share Posted February 17, 2015 I tested the SSAO yesterday, good job! I do get a bit of a halo around some things though, which you mentioned you would look at anyway. Looking forward to more!! =) Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 awesome work Igor! Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
IgorBgz90 Posted February 18, 2015 Share Posted February 18, 2015 Thank you so much Quote Link to comment Share on other sites More sharing options...
YouGroove Posted February 18, 2015 Share Posted February 18, 2015 I would like motion blurr per character, one day Quote Stop toying and make games Link to comment Share on other sites More sharing options...
tjheldna Posted March 3, 2015 Share Posted March 3, 2015 On the left is without your SSAO shader on the right is with your SSAO shader. There is clearly way more depth in the scene with your shader. Thank you for your contribution!! 4 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2015 Share Posted March 3, 2015 I asked SSAO long time ago as i know how much better better it makes a 3D scene. http://www.leadwerks.com/werkspace/topic/7882-ssao-in-31/page__hl__ssao Yes ,thanks you Igor for that great contribution 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
IgorBgz90 Posted March 3, 2015 Share Posted March 3, 2015 On the left is without your SSAO shader on the right is with your SSAO shader. There is clearly way more depth in the scene with your shader. Thank you for your contribution!! Looks cool! Nice to see that the shader works not only for me . Update: Thank you YouGroove, good luck with project. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2015 Share Posted March 3, 2015 Is there a way do have SSAO not on characters or to diminuish the effect ? Also it has bugs when you don't run the game and have SSAO on the editor. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
IgorBgz90 Posted March 3, 2015 Share Posted March 3, 2015 Is there a way do have SSAO not on characters or to diminuish the effect ? Also it has bugs when you don't run the game and have SSAO on the editor. I'll try to fix it. On 2 Pic. After starting the problem will disappear. Problem due to the resize of the window. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 3, 2015 Share Posted March 3, 2015 I tweaked values on, shader and got less SSAO : #define samples 13.0 Is there a way to make the effect stronger without spreading too much oround ? The effect is not very visible sometimes with these values : #define motionblursamples 15 #define motionblurrate 0.5 #define motionblurdistance 0 but perhaps it's normal ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
IgorBgz90 Posted March 3, 2015 Share Posted March 3, 2015 I tweaked values on, shader and got less SSAO : #define samples 13.0 It's working fine, no need to modify it. Good! Update: float offsetScaleStep = 1.0 + 2.5 / samples; decreased from 2.5 to 1.5 Quote Link to comment Share on other sites More sharing options...
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