awgsknite Posted February 18, 2015 Share Posted February 18, 2015 Has anyone tried to get an fbx made with Mixamo's Fuse Character Animator program and have it work in LE ? I just tried it and the model imported but the animations don't work. I then loaded animation from the crawler model and it started to animate but the character was like squashed and had it's legs sticking out and it looked like a pile of meat wiggling. How to i get this Fuse to work with LE ? anyone ? Thanks screenee below: Quote http://steamcommunity.com/profiles/76561197977392956/7977392956/ Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Really? you tried to use the Crawler Animation? I wouldn't expect for those animation's work isn't the named bones different? I havn't tried Importing my fuse character as of yet, I will though. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Rastar Posted February 18, 2015 Share Posted February 18, 2015 I haven't tried Mixamo stuff in LE, but you might something in this thread http://www.leadwerks.com/werkspace/topic/11449-fbx-animations-not-working/page__hl__mixamo However, I'm pretty sure the crawler animations won't work on your Mixamo characters. Animations are created for a specific bone structure (skeleton), and the bone hierarchies, scales and orientations of the crawler and a Mixamo character are certainly different. You would have to retarget the crawler animations to your character. Quote Link to comment Share on other sites More sharing options...
awgsknite Posted February 18, 2015 Author Share Posted February 18, 2015 Thanks Rastar ! I'll try that stuff they talked about in that topic link you gave and see what happens ! Quote http://steamcommunity.com/profiles/76561197977392956/7977392956/ Link to comment Share on other sites More sharing options...
awgsknite Posted February 18, 2015 Author Share Posted February 18, 2015 Thanks ! I got it to work ! I just had to get the free locomotion pack onto the character off the mixamo site and from there i added the simpleanimation.lua to it and set it to 0 in the sequence in the editor basically doing what josk said in that link you gave : "attach the the SimleAnimation.lua script set Sequence to 0 and in the script draw bit relpace with this:--self.entity:SetAnimationFrame(8,1,1) local t = Time:GetCurrent() self.entity:SetAnimationFrame(t/100.0*2.8,1,0) and also remember to put all the textures and mat files along with the mdl file into a new named folder you create into the characters folder where the crawler folder is ! and bang ! your all set ! Quote http://steamcommunity.com/profiles/76561197977392956/7977392956/ Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Thanks ! I got it to work ! I just had to get the free locomotion pack onto the character off the mixamo site and from there i added the simpleanimation.lua to it and set it to 0 in the sequence in the editor basically doing what josk said in that link you gave : and also remember to put all the textures and mat files along with the mdl file into a new named folder you create into the characters folder where the crawler folder is ! and bang ! your all set ! great to know, now if you want to use other animation's not from mixamo you will have to retarget the animation to your character's as just a heads up Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
awgsknite Posted February 18, 2015 Author Share Posted February 18, 2015 great to know, now if you want to use other animation's not from mixamo you will have to retarget the animation to your character's as just a heads up Thanks ! But how do I do that then so I don't have to keep buying animations from mixamo ? Quote http://steamcommunity.com/profiles/76561197977392956/7977392956/ Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 18, 2015 Share Posted February 18, 2015 Blender i am pretty sure supports this, motionbuilder does a great job to as well, but Blender is probably the way to go. look around on youtube/web, I would for yea, but I need to get some sleep Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 18, 2015 Share Posted February 18, 2015 Thanks ! But how do I do that then so I don't have to keep buying animations from mixamo ? Leadwerks 3.2 Indie : Animated Character Workflow Test IKinema: http://www.ikinema.com/ TrueBones: http://www.truebones.com/ Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
gamecreator Posted February 18, 2015 Share Posted February 18, 2015 I suggest Googling Truebones beware. I don't want to link it here because it's another engine's forum. Quote Link to comment Share on other sites More sharing options...
loleczekk Posted May 9, 2015 Share Posted May 9, 2015 I suggest Googling Truebones beware. I don't want to link it here because it's another engine's forum. Hi, i'm here only for this problem, i bought animations from truebones and i already implemented them into my game (some of them are shown in the @Marleys Ghost 's video above) - in the "beware of truebones" thread it says that there are animations taken from Singularity game (zombie ones), but maybe the rest is ok? For example these sword swings shown in video above. Do you think some company will make problems when they saw very similar animations in my game? Even if, for example, i'll add some slight varaitions just in case? Quote Link to comment Share on other sites More sharing options...
nick.ace Posted May 9, 2015 Share Posted May 9, 2015 I think that is too difficult for us to answer loleczekk, since probably none of us are qualified to provide legal advice on the matter. Unfortunately, you really have to take that work with a grain of salt because of this. Even if you make modifications, the fact that they "may" have been ripped from games would indicate copyright infringement (especially since they were taken illegally). Personally, I would avoid that site, which sucks for users who put in a lot of effort rigging/applying those to models and using them within games. This may even be an international copyright law violation, so idk how you can sue TrueBones, but it might be possible. I don't know how PayPal can refuse a refund even though if the product is illegal to begin with (I guess they don't want to deal with it). I was even looking into that product at one time, so that's crazy! Thanks for pointing that out though gamecreator! Quote Link to comment Share on other sites More sharing options...
loleczekk Posted May 10, 2015 Share Posted May 10, 2015 I think that is too difficult for us to answer loleczekk, since probably none of us are qualified to provide legal advice on the matter. Unfortunately, you really have to take that work with a grain of salt because of this. Even if you make modifications, the fact that they "may" have been ripped from games would indicate copyright infringement (especially since they were taken illegally). Personally, I would avoid that site, which sucks for users who put in a lot of effort rigging/applying those to models and using them within games. This may even be an international copyright law violation, so idk how you can sue TrueBones, but it might be possible. I don't know how PayPal can refuse a refund even though if the product is illegal to begin with (I guess they don't want to deal with it). I was even looking into that product at one time, so that's crazy! Thanks for pointing that out though gamecreator! Thanks, ofc, it just would be nice to have some general advice/opinion about that case from fellow gamedevs All these copyright regulations are... Strange and not fair. For example, there are possibly a lot of people who bought trubones motions for use in their commercial games. Most of them are still 100% sure (just like i was a few days ago) that they're all fine and legal, just like any other product they paid for. Now, a guy will release his game with these animations. Some company will see these animations and recognize that they're from their game and sue him (btw. i wonder if something like this ever happened before?). Then, he will say that he didn't knew it was stolen, and it's true. And it's not his ignorance of law - he can even be an expert and know everything about copyright regulations. He just bought a product as a legal one, and he didn't had any chances to recognize that it's otherwise. In that case, company should not sue the developer, but the other company who sold him this illegal-obtained content (Truebones in this case) But when it's otherwise and they'll sue the innocent developer, then it's just dumb - that way, we should be afraid of buying anything from, for example, Mixamo, because they're just another site with digital content, just like truebones and many others. How do we know that their stuff isn't stolen too? It's impossible to determine it. Same with Unity asset store, Unreal Marketplace, etc., etc... Quote Link to comment Share on other sites More sharing options...
nick.ace Posted May 10, 2015 Share Posted May 10, 2015 If you choose to use TrueBones, take it with a grain of salt. Also, make sure you read their license though, because those are EXTREMELY important. I use a lot of bought assets as well, but like you said, it really is impossible to determine where it originally came from. Here's a good article: http://gamedevelopment.tutsplus.com/articles/understanding-licenses-or-can-i-use-this-asset-in-my-game--cms-22510 Quote Link to comment Share on other sites More sharing options...
loleczekk Posted May 11, 2015 Share Posted May 11, 2015 If you choose to use TrueBones, take it with a grain of salt. Also, make sure you read their license though, because those are EXTREMELY important. I use a lot of bought assets as well, but like you said, it really is impossible to determine where it originally came from. Here's a good article: http://gamedevelopment.tutsplus.com/articles/understanding-licenses-or-can-i-use-this-asset-in-my-game--cms-22510 Thanks, well i guess i'll just try to recreate these animations on my own and just use these from Truebones as a reference. Just in case. Additional work, but well... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.