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Normals in PostProcessing?


Rastar
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For some reason I seem to be unable to Bind the normals buffer in a PostProcess Lua file. In

 

function Script:Render(camera,context,buffer,depth,diffuse,normals,emission)

 

I try to bind the normals to texture2 using

 

normals:Bind(2)

 

but the result is complete blackness. Are they actually passed in to that function? Do I have to do something special/different?

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