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GetPixels() exposed to Lua


Rick
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Shadmar was able to create a thief like light detection but had to make a custom exe in C++ to expose GetPixels(). Can we get this functionality exposed by default with LE so everyone can enjoy this system?

 

http://www.leadwerks.com/werkspace/topic/11991-csg-shape-to-mimic-light/

 

agree this would be great to havebiggrin.png

OS: Windows 10 Pro

CPU:  i3-10100 CPU @ 3.60GHz
GPU: NVIDIA 2060 Super - 8 GB

RAM: 32 GB

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The idea with that is basically an array of char right? Can't you just have that be a table in Lua and do the translation of the table to char* and back? So GetPixel() will return a table that is acting as an array, and SetPixel() takes the lua table as an argument and inside the C++ code it converts that table to char* and calls the C++ version of SetPixel().

 

It may not be a direct translation from C++ but it can still look like it's working the same way from the users end.

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