YouGroove Posted February 22, 2015 Share Posted February 22, 2015 If you use a normal map then you don't care about normals, you can have a complete smoothed faces model looking like having hard edges or faces using the normal map. It was a bug with LE3 not able to import smooth groups, i don't know if it was corrected ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Guppy Posted February 25, 2015 Author Share Posted February 25, 2015 It appears that this is due to user error, specifically you apparently need more geometry between smooth shading and hard edges - more on this here http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
shadmar Posted February 25, 2015 Share Posted February 25, 2015 I get the same artifacts from the mdl, but I rexported your .blend as fbx and recalculated normals in LE using angular 35 and it looked ok. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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