Gonan Posted February 21, 2015 Share Posted February 21, 2015 This is a strange effect. Use a Militarytrailer01.mdl from the zone - Military trailers workshop. Set up the following, Mass 1.0, shape Polymesh, collision type Prop, Physics Mode Rigid body, and hit Fit Shape. then using the FPS Player step inside it and press E near a wall. Then try to move around, inside without falling trough the floor or walls. You can try on water, or set some CSGs below the Trailer. Its like your trying to carry the trailer while stood inside it. Can feel like your being flung around the inside of the trailer. Quote Link to comment Share on other sites More sharing options...
AnthonyPython Posted February 21, 2015 Share Posted February 21, 2015 This is a strange effect. Use a Militarytrailer01.mdl from the zone - Military trailers workshop. Set up the following, Mass 1.0, shape Polymesh, collision type Prop, Physics Mode Rigid body, and hit Fit Shape. then using the FPS Player step inside it and press E near a wall. Then try to move around, inside without falling trough the floor or walls. You can try on water, or set some CSGs below the Trailer. Its like your trying to carry the trailer while stood inside it. Can feel like your being flung around the inside of the trailer. this is telling the player script if the mass is 0.1-5.0 (default weight settings) then it should pick it up, set it as 6 or higher and it should not be able to pick up. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
beo6 Posted February 21, 2015 Share Posted February 21, 2015 I also don´t like that decision that every object with a mass can be picked up. But you can modify the FPSPlayer script easily so for example only have entities with Collision Type Prop be portable. You can change scene entities with physic then to collision type Scene. Quote Link to comment Share on other sites More sharing options...
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