diman-pro Posted February 24, 2015 Share Posted February 24, 2015 Hello! I all the time while working all the time there are errors. You cannot download a project that I created, because he simply does not find (not even a standard project with mygame). During operation crashes are often the error message "Failed to create backup folders ...". To close the program impossible. (If you close the error message "Failed to save settings" with a single "OK" button which, when pressed, I return to the editor. So close is possible only through task Manager). These problems appear after installation. What can I do to fix the error? The log program : Здравствуйте! У меня все время запуска и во время работы все время появляются ошибки. Невозможно загрузить проекты, которые я создавал, поскольку он их просто не находит (даже нет стандартного проекта MyGame). Во время работы вылетает часто ошибка "Failed to create backup folders ...". Закрыть программу вообще невозможно. (При попытке закрытия появляется ошибка "Failed to save settings" с одной кнопкой "ОК", при нажатии которой я снова возвращаюсь в редактор. Так что закрыть можно только через диспетчер задач). Эти проблемы появляются с момента установки. Что мне с этим делать, чтобы устранить ошибки? Лог программы : Error: Failed to write log file. Syncing Workshop Items... Initializing... Initializing OpenGL4 graphics driver... OpenGL version 450 GLSL version 450 Device: GeForce GTX 550 Ti/PCIe/SSE2 Loading texture "D:/wii/g/f/Materials/Common/bfn.tex"... Loading shader "D:/wii/g/f/Shaders/Editor/terraintool.shader"... Loading shader "D:/wii/g/f/Shaders/Editor/wireframe.shader"... Loading shader "D:/wii/g/f/Shaders/Editor/solid.shader"... Loading shader "D:/wii/g/f/Shaders/Model/default.shader"... Loading shader "D:/wii/g/f/Shaders/Editor/grid.shader"... Loading shader "D:/wii/g/f/Shaders/Lighting/ambientlight.shader"... Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading shader "D:/wii/g/f/Shaders/Drawing/drawtext.shader"... Loading shader "D:/wii/g/f/Shaders/Drawing/drawprimitive.shader"... Loading shader "D:/wii/g/f/Shaders/Editor/skybox.shader"... Loading shader "D:/wii/g/f/Shaders/Misc/occlusionquery.shader"... Loading shader "D:/wii/g/f/Shaders/Model/Shadow/shadow.shader"... Loading shader "D:/wii/g/f/Shaders/Lighting/directionallight.shader"... Loading material "D:/wii/g/f/Materials/Icons/directionallight.mat"... Loading shader "D:/wii/g/f/shaders/editor/sprite.shader"... Loading texture "D:/wii/g/f/Materials/Icons/directionallight.tex"... Loading shader "D:/wii/g/f/Shaders/Lighting/directionallight.shader"... Saving settings... Saving settings... Saving settings... Loading shader "D:/wii/g/f/Shaders/Lighting/directionallight.shader"... Quote Link to comment Share on other sites More sharing options...
Guppy Posted February 24, 2015 Share Posted February 24, 2015 You cannot have non ASCII characters in the path - this according to the developer is a feature Quote System: Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k Link to comment Share on other sites More sharing options...
Josh Posted February 24, 2015 Share Posted February 24, 2015 I'm guessing your user name has Cyrillic characters. The system requirements mention that this is not supported. You can get around this by changing your Windows username to something else. I might consider adding a command-line hack or something to change the default path the config file gets loaded from. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted February 24, 2015 Share Posted February 24, 2015 Just a guess why that issue comes up every now and then for some users. Is it possible that your steam directory is on your system drive (most of the time drive C) and probably even under program files? By default drive c and it's subfolders are write protected for normal users. So if you start steam as normal user, steam starts leadwerks as normal user and the result is that leadwerks can't write to files. //edit: on when the file is in the user folder it's not this issue. Quote Link to comment Share on other sites More sharing options...
DerRidda Posted February 24, 2015 Share Posted February 24, 2015 Not having Unicode support in the editor is just one of those things that makes me bang my head against the table. And this isn't even me being a picky Linux user, as it is cross platform. There is not a single good and/or acceptable and/or excusable reason to not support Unicode in 2015. Apparently this is BlitzMax related, I have found a thread stating that they added Unicode support to the BlitzMax SVN from last year or so. (Which btw is stupidly late for such a project). So please, Josh, get behind this. Ignoring this will only hurt you in the end as you make your product less viable for the entire Russian and Asian market. EDIT: This is advertising UTF16 support ( http://www.blitzmax.com/Products/blitzmax.php) So what am I missing here? At least the Windows side of things should be cared for. 2 Quote Link to comment Share on other sites More sharing options...
Naughty Alien Posted February 25, 2015 Share Posted February 25, 2015 ..my apologize, but what BMax has to do with LE?? I know that version 2.x was written in BMax, but current version is done with C++?? Quote Link to comment Share on other sites More sharing options...
Josh Posted February 25, 2015 Share Posted February 25, 2015 The engine is written in C++. The editor is written in BMX and includes the C++ engine library. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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