YouGroove Posted February 27, 2015 Share Posted February 27, 2015 Hi, Using generate material on each new texture we import could be improved to work faster with these options : - Right click on diffuse texture, choose Generate material : it will create a new material with the name of the texture and assign the diffuse texture to the diffuse slot - When we choose a shader , having LE3 memorizing the folder where we picked up the shader would help a lot, specially when making materials using the same shader each time. For example i choose diffuse/normal shader for static model in folder "Model", the next time i will click on the material editor to choose a shader it will open up the same folder as the one opened for the previous material. Thanks. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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